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General Tabletop Discussion
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Am I the only one that dislikes Adventure Paths?
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<blockquote data-quote="GameOgre" data-source="post: 6539957" data-attributes="member: 57914"><p>One of the worst things to happen to Pathfinder was Adventure Paths. I do get it and understand why some love them. As a DM everything is done for you and it all follows a story that works well together ect..</p><p></p><p> I just hate them though. Even the good ones are just too massive and too huge and allow for almost no character freedom. When I'm playing role playing games I like to be a proactive player interact with the game world how I want to. Not follow some railroad story to it's conclusion. When I DM my players feel the same way. It's like to start playing one everyone has to agree that they will not really play in character unless that in character role playing follows the adventure paths!</p><p></p><p>Those arshat nobles that badmouthed us and stole/taxed away all our gold need our help? Break out the picnic basket this should be fun to watch! Oh wait....the DM's hinting that in order to follow the story we need to help them....give me a minute while I shot myself in the head with my crossbow! </p><p></p><p> The worst thing is that as the adventure paths took off the regular adventure modules got put on the back burner or came out at a slower pace. </p><p></p><p> Now I just see 5E going down that same road.</p><p></p><p> Instead of short adventures there are two AP's and talk of many more. </p><p></p><p> Sigh, What is it with these things? I mean I know they are cool in some ways but in so many more they just suck!</p><p></p><p> Is everyone just fine following the ball as it bounces through the story line? It just seemed that rpg's used to be so much more.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6539957, member: 57914"] One of the worst things to happen to Pathfinder was Adventure Paths. I do get it and understand why some love them. As a DM everything is done for you and it all follows a story that works well together ect.. I just hate them though. Even the good ones are just too massive and too huge and allow for almost no character freedom. When I'm playing role playing games I like to be a proactive player interact with the game world how I want to. Not follow some railroad story to it's conclusion. When I DM my players feel the same way. It's like to start playing one everyone has to agree that they will not really play in character unless that in character role playing follows the adventure paths! Those arshat nobles that badmouthed us and stole/taxed away all our gold need our help? Break out the picnic basket this should be fun to watch! Oh wait....the DM's hinting that in order to follow the story we need to help them....give me a minute while I shot myself in the head with my crossbow! The worst thing is that as the adventure paths took off the regular adventure modules got put on the back burner or came out at a slower pace. Now I just see 5E going down that same road. Instead of short adventures there are two AP's and talk of many more. Sigh, What is it with these things? I mean I know they are cool in some ways but in so many more they just suck! Is everyone just fine following the ball as it bounces through the story line? It just seemed that rpg's used to be so much more. [/QUOTE]
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Am I the only one that dislikes Adventure Paths?
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