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General Tabletop Discussion
*Dungeons & Dragons
Am I the only one that dislikes Adventure Paths?
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<blockquote data-quote="TarionzCousin" data-source="post: 6540604" data-attributes="member: 31304"><p>I committed to running the game for the group, so I'm going to see it through. </p><p></p><p>Even though I knew all of these people and had gamed with each of them prior to the start of this campaign, I had never run for them all together. They seem to have had a creative synergy-type reaction. The fighter and the barbarian are tactical geniuses. As a result, the level-appropriate encounters were all barely a challenge. I have been consistently throwing CR 8 monsters/groups against them at level 5 and it's been about right. In short, they are really good.</p><p></p><p>The storyline is my own doing, but I allow them to pick and choose where to go. So after they do that, I prep. I've used a couple modules so far, but only 10-20% of each module has made it into the game; I'm creating the other 80-90% and that takes time. I didn't know it would take so much time when I committed. My previous 3.5E/Pathfinder campaigns haven't been so prep-intense. But this group loves combat and only wants enough story to get from Combat A to Combat B. I'm not a numbers-DM, and I need to be for this group.</p><p></p><p>I'll take a break in a couple months so one of the players can run 5E.</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 6540604, member: 31304"] I committed to running the game for the group, so I'm going to see it through. Even though I knew all of these people and had gamed with each of them prior to the start of this campaign, I had never run for them all together. They seem to have had a creative synergy-type reaction. The fighter and the barbarian are tactical geniuses. As a result, the level-appropriate encounters were all barely a challenge. I have been consistently throwing CR 8 monsters/groups against them at level 5 and it's been about right. In short, they are really good. The storyline is my own doing, but I allow them to pick and choose where to go. So after they do that, I prep. I've used a couple modules so far, but only 10-20% of each module has made it into the game; I'm creating the other 80-90% and that takes time. I didn't know it would take so much time when I committed. My previous 3.5E/Pathfinder campaigns haven't been so prep-intense. But this group loves combat and only wants enough story to get from Combat A to Combat B. I'm not a numbers-DM, and I need to be for this group. I'll take a break in a couple months so one of the players can run 5E. [/QUOTE]
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Am I the only one that dislikes Adventure Paths?
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