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Am I the Only One Totally Apathetic About Power Sources?
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<blockquote data-quote="RyvenCedrylle" data-source="post: 4753133" data-attributes="member: 66726"><p>So I'm going to crawl tentatively out onto this limb here and disagree that the sources are pointless from a purely mechanical basis. Power Sources lean toward different things; there are no monopolies, but there are distinct tendencies. Examples:</p><p></p><p>Arcane - The Arcane base stats are Int and Cha. You need one of these for pretty much any arcane class. Arcane is still your main choice for big AoEs and teleportation as well as ongoing damage. It also gives you the most options for punching through resistances. The Sustain mechanic is almost completely confined to Arcane. Most of its component classes minor in Controller.</p><p></p><p>Divine - The Divine base stats are Wis and probably Str, though that's arguable. It is more discriminatory in its AoEs than Arcane, but is limited in its damage types. Divine is possibly the strongest when it comes to buffs/debuffs and most of its component classes minor in Leader, doling out Temp HP if nothing else.</p><p></p><p>Primal - The Primal base stats are Wis and Con, but again I'm willing to give a little on that second one. Outside of the sorcerer, the primal classes require the most significant bookkeeping (though this could be a function of PHB2) and offer the most Dailies that last for the rest of the encounter. IMHO, the Primal classes minor in Defender.</p><p></p><p>Martial - Strength. Done. Then everything else is about equal afterward. Martial classes require much less bookkeeping, being primarily "effect and move on" powers. Martial also has a bit of an edge on knocking prone, I think, but not much. It used to be that you had the new guy play the fighter. Now you have him play Martial.. except perhaps the Warlord. Martial classes minor in Striker.</p><p></p><p>$0.02 63 more will get you a donut.</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4753133, member: 66726"] So I'm going to crawl tentatively out onto this limb here and disagree that the sources are pointless from a purely mechanical basis. Power Sources lean toward different things; there are no monopolies, but there are distinct tendencies. Examples: Arcane - The Arcane base stats are Int and Cha. You need one of these for pretty much any arcane class. Arcane is still your main choice for big AoEs and teleportation as well as ongoing damage. It also gives you the most options for punching through resistances. The Sustain mechanic is almost completely confined to Arcane. Most of its component classes minor in Controller. Divine - The Divine base stats are Wis and probably Str, though that's arguable. It is more discriminatory in its AoEs than Arcane, but is limited in its damage types. Divine is possibly the strongest when it comes to buffs/debuffs and most of its component classes minor in Leader, doling out Temp HP if nothing else. Primal - The Primal base stats are Wis and Con, but again I'm willing to give a little on that second one. Outside of the sorcerer, the primal classes require the most significant bookkeeping (though this could be a function of PHB2) and offer the most Dailies that last for the rest of the encounter. IMHO, the Primal classes minor in Defender. Martial - Strength. Done. Then everything else is about equal afterward. Martial classes require much less bookkeeping, being primarily "effect and move on" powers. Martial also has a bit of an edge on knocking prone, I think, but not much. It used to be that you had the new guy play the fighter. Now you have him play Martial.. except perhaps the Warlord. Martial classes minor in Striker. $0.02 63 more will get you a donut. [/QUOTE]
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