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Am I the only one who does not like the Great Wheel?
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<blockquote data-quote="D+1" data-source="post: 1382668" data-attributes="member: 13654"><p>I also have a moderate dislike of the Great Wheel cosmology for a couple of reasons. I dislike the association of one plane per alignment; I see no reason that each plane or even each religion needs a unique plane for it's own heaven/hell. I dislike the association of a plane to each of the four elements. I think the four elements works perfectly for D&D, just not as individual planes of reality in addition to being ELEMENTS of the single core reality of the prime material plane. Ditto for positive and negative material. I also see little reason for a DM to saddle a campaign with dozens of different plane if the campaign isn't going to deal with planes in any extensive manner. That is, the Great Wheel may be spiffy for a setting like Planescape, but for the average scratch campaign, or even basic settings like FR or Greyhawk it just seems like such pointless overkill; effort that's wasted on planes that just won't ever factor into your standard D&D game in any fashion even over the entire lifespan of a campaign.</p><p> My next campaign I intend to drastically reduce the number of planes, as well as alter their uses and purposes. So far I have the prime, something like a general paradise, the ethereal, and a Netherworld dimension of demons of all kinds seperated from the prime by a plane of shadow. The plane of shadow may also isolate the odd pocket dimension or two, and if the campaign leans that direction, Ravenloft. Maybe a plane of dreams as well that commingles some aspects of the astral. But I don't have need of anything more than that and honestly NEVER have.</p></blockquote><p></p>
[QUOTE="D+1, post: 1382668, member: 13654"] I also have a moderate dislike of the Great Wheel cosmology for a couple of reasons. I dislike the association of one plane per alignment; I see no reason that each plane or even each religion needs a unique plane for it's own heaven/hell. I dislike the association of a plane to each of the four elements. I think the four elements works perfectly for D&D, just not as individual planes of reality in addition to being ELEMENTS of the single core reality of the prime material plane. Ditto for positive and negative material. I also see little reason for a DM to saddle a campaign with dozens of different plane if the campaign isn't going to deal with planes in any extensive manner. That is, the Great Wheel may be spiffy for a setting like Planescape, but for the average scratch campaign, or even basic settings like FR or Greyhawk it just seems like such pointless overkill; effort that's wasted on planes that just won't ever factor into your standard D&D game in any fashion even over the entire lifespan of a campaign. My next campaign I intend to drastically reduce the number of planes, as well as alter their uses and purposes. So far I have the prime, something like a general paradise, the ethereal, and a Netherworld dimension of demons of all kinds seperated from the prime by a plane of shadow. The plane of shadow may also isolate the odd pocket dimension or two, and if the campaign leans that direction, Ravenloft. Maybe a plane of dreams as well that commingles some aspects of the astral. But I don't have need of anything more than that and honestly NEVER have. [/QUOTE]
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Am I the only one who does not like the Great Wheel?
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