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Am I the only one who does not like the Great Wheel?
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<blockquote data-quote="woodelf" data-source="post: 1397140" data-attributes="member: 10201"><p>If what you like MotP for is the ideas, rather than the specific planes (mostly the Great Wheel), you should find yourself a copy of The Primal Order: Chessboards. An entire book devoted just to exploring the concepts of planes and realities--it covers everything in the MotP, and probably 10x more. It was probably precisely owning a copy of the former that completely ruined the new MotP for me--Chessboards is such a good planes toolkit that what MotP presents, despite being much better than the old in terms of toolkit-ness, and one of the best WotC books to date, seemed really bland and unimaginative. Chessboards explores a lot wilder ideas, and makes them cool and useful. Used it once for a great plane-hopping epic-quest (think Gilgamesh meets LotR) campaign, where i could really explore the ideas of what planes are, how you get to them, and what they're like.</p><p></p><p></p><p></p><p>Borrow a bit from Medieval theology: the other planes are metaphysical constructs, not literal places. They *are* where outer-planar creatures come from (demons, devas, whatever), but they don't have any physical existence until they come to this world. Basically, what the characters think of as a "demon" (or whatever) is actually just a projection of the real demon, from another plane. When the non-physical entity that is a demon comes to this world, it appears as a physical being. So the fact taht demons (and other outsiders) seem like physical beings doesn't indicate that they come from physical realms, or that actual physical beings (such as the PCs) could travel there.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1397140, member: 10201"] If what you like MotP for is the ideas, rather than the specific planes (mostly the Great Wheel), you should find yourself a copy of The Primal Order: Chessboards. An entire book devoted just to exploring the concepts of planes and realities--it covers everything in the MotP, and probably 10x more. It was probably precisely owning a copy of the former that completely ruined the new MotP for me--Chessboards is such a good planes toolkit that what MotP presents, despite being much better than the old in terms of toolkit-ness, and one of the best WotC books to date, seemed really bland and unimaginative. Chessboards explores a lot wilder ideas, and makes them cool and useful. Used it once for a great plane-hopping epic-quest (think Gilgamesh meets LotR) campaign, where i could really explore the ideas of what planes are, how you get to them, and what they're like. Borrow a bit from Medieval theology: the other planes are metaphysical constructs, not literal places. They *are* where outer-planar creatures come from (demons, devas, whatever), but they don't have any physical existence until they come to this world. Basically, what the characters think of as a "demon" (or whatever) is actually just a projection of the real demon, from another plane. When the non-physical entity that is a demon comes to this world, it appears as a physical being. So the fact taht demons (and other outsiders) seem like physical beings doesn't indicate that they come from physical realms, or that actual physical beings (such as the PCs) could travel there. [/QUOTE]
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Am I the only one who does not like the Great Wheel?
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