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General Tabletop Discussion
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="slobo777" data-source="post: 6000999" data-attributes="member: 6694877"><p>The bounded accuracy should make it work close to how you see it.</p><p></p><p>The problem in 2e/3e and 4e of having a higher level to indicate "boss" is that the numbers stop working. Higher levels in those versions mean that the boss becomes difficult to fight - no-one hits, spells fail etc. In practice this can lead to player frustration, and not the epic battle that was perhaps the original plan.</p><p></p><p>The thinking behind 4E style "elite" and "boss" monsters is that they deliberately have attacks and defences with the right numbers to work in a combat at the chosen level.</p><p></p><p>In 5E, we can probably have this again without worrying so much about the design tags, because bounded accuracy and xp budget should sort out getting a good match and playable game.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6000999, member: 6694877"] The bounded accuracy should make it work close to how you see it. The problem in 2e/3e and 4e of having a higher level to indicate "boss" is that the numbers stop working. Higher levels in those versions mean that the boss becomes difficult to fight - no-one hits, spells fail etc. In practice this can lead to player frustration, and not the epic battle that was perhaps the original plan. The thinking behind 4E style "elite" and "boss" monsters is that they deliberately have attacks and defences with the right numbers to work in a combat at the chosen level. In 5E, we can probably have this again without worrying so much about the design tags, because bounded accuracy and xp budget should sort out getting a good match and playable game. [/QUOTE]
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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