Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyICE" data-source="post: 6001168" data-attributes="member: 6684526"><p>But what skill/feat would every marine in the entire army have? One might be an excellent piano player, another might have connections with all sorts of people, a third might be an excellent swimmer and a fourth might just be great at math. </p><p></p><p>At the point where you need to care they're becoming named NPCs anyway, which is very different from just a stat block. Discussing the transition from "stat block" to named NPC could be done a LOT better in 4E, but again that's not something that affects how the Solo/Standard dynamic works, and isn't actually very edition specific (most relied on "You're the DM! Wing it!"). </p><p></p><p>I just think this is a very generic complaint being thrown at a very specific problem. I've been playing a lot of FATE recently, and I'll happily agree the stat blocks paint a good picture of who each character is - at the cost that every single stat block is specific to each individual character. This fits the setting (there's really no '4 orcs in the room' type of encounters, and it's focused much more on narrative gameplay over oppositional gameplay (players create narrative elements, and it's straight up said that player death should be consensual between the GM and the player, and fit in with the narrative), but it doesn't work for D&D. No edition of D&D has wanted the 'four orks in the room' to all be named monsters with different dreams, hopes and aspirations - that you kill in half an hour of dice rolling.</p><p></p><p> [MENTION=84465]B.T.[/MENTION] - I hope I don't really need to tell you that even soldiers deployed in combat zones spend at most a few hours each month shooting at people who are shooting back. In fact it is an active goal of our military to avoid having our soldiers in situations where they are being shot at. Those few hours can be quite deadly, but a marine doesn't spend 40 hours a week in combat.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6001168, member: 6684526"] But what skill/feat would every marine in the entire army have? One might be an excellent piano player, another might have connections with all sorts of people, a third might be an excellent swimmer and a fourth might just be great at math. At the point where you need to care they're becoming named NPCs anyway, which is very different from just a stat block. Discussing the transition from "stat block" to named NPC could be done a LOT better in 4E, but again that's not something that affects how the Solo/Standard dynamic works, and isn't actually very edition specific (most relied on "You're the DM! Wing it!"). I just think this is a very generic complaint being thrown at a very specific problem. I've been playing a lot of FATE recently, and I'll happily agree the stat blocks paint a good picture of who each character is - at the cost that every single stat block is specific to each individual character. This fits the setting (there's really no '4 orcs in the room' type of encounters, and it's focused much more on narrative gameplay over oppositional gameplay (players create narrative elements, and it's straight up said that player death should be consensual between the GM and the player, and fit in with the narrative), but it doesn't work for D&D. No edition of D&D has wanted the 'four orks in the room' to all be named monsters with different dreams, hopes and aspirations - that you kill in half an hour of dice rolling. [MENTION=84465]B.T.[/MENTION] - I hope I don't really need to tell you that even soldiers deployed in combat zones spend at most a few hours each month shooting at people who are shooting back. In fact it is an active goal of our military to avoid having our soldiers in situations where they are being shot at. Those few hours can be quite deadly, but a marine doesn't spend 40 hours a week in combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
Top