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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="Ahnehnois" data-source="post: 6001264" data-attributes="member: 17106"><p>They don't all have the same ability scores or combat skills either.</p><p></p><p>Neither do orcs, mind flayers, or tarrasques. (Okay, so there's only suuposed to be one tarrasque).</p><p></p><p>A monster stat block is one of two things:</p><p>*A set of modifiers that you can deconstruct and use to make a monstrous NPC.</p><p>*A handy example that you can modify to suit your needs if you don't have the time or inclination to deal with it.</p><p></p><p>For example, if I read an ogre stat block and see this...</p><p>Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7</p><p>...it doesn't mean that every ogre has those ability scores, or even that the average one does. Given a 3d6 distribution and the possibility of improvement over levels or changes due to aging or magic, I'd guess that less than 10% of ogres actually have 21 Str. There might only be one ogre in the entire world that actually has this exact ability array. Similarly, only a small percentage of monsters will have no class levels or advanced hit dice or whatever other parameter you use to build them.</p><p></p><p>So, again, the stat block is just a handy example. If I were to stat a marine, I'd give him some simple straightforward things that represented a typical marine, and note where he got them from (i.e. class levels) so a DM could customize skills/feats/etc. as needed.</p><p></p><p>It is. Putting the boss monster tag on a stat block is not a big deal in and of itself. But the philosophy that it represents is a very general problem: it's about designers trying to "make the game easier" by playing it for us. Given the people who are (still) working on D&D, any red flag, anything that goes in this direction, should be called out aggressively.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6001264, member: 17106"] They don't all have the same ability scores or combat skills either. Neither do orcs, mind flayers, or tarrasques. (Okay, so there's only suuposed to be one tarrasque). A monster stat block is one of two things: *A set of modifiers that you can deconstruct and use to make a monstrous NPC. *A handy example that you can modify to suit your needs if you don't have the time or inclination to deal with it. For example, if I read an ogre stat block and see this... Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 ...it doesn't mean that every ogre has those ability scores, or even that the average one does. Given a 3d6 distribution and the possibility of improvement over levels or changes due to aging or magic, I'd guess that less than 10% of ogres actually have 21 Str. There might only be one ogre in the entire world that actually has this exact ability array. Similarly, only a small percentage of monsters will have no class levels or advanced hit dice or whatever other parameter you use to build them. So, again, the stat block is just a handy example. If I were to stat a marine, I'd give him some simple straightforward things that represented a typical marine, and note where he got them from (i.e. class levels) so a DM could customize skills/feats/etc. as needed. It is. Putting the boss monster tag on a stat block is not a big deal in and of itself. But the philosophy that it represents is a very general problem: it's about designers trying to "make the game easier" by playing it for us. Given the people who are (still) working on D&D, any red flag, anything that goes in this direction, should be called out aggressively. [/QUOTE]
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Community
General Tabletop Discussion
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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