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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="TwinBahamut" data-source="post: 6001291" data-attributes="member: 32536"><p>'Playing it for us"? What? I can't even comprehend this.</p><p></p><p>Are you saying that effort made by WotC to make the game easier to run and more fun for <em>many</em> people literally detracts from your ability to have fun and is equivalent to "playing the game for you"? What, exactly, is the "game" that is being played? What the D&D creators are doing isn't <em>playing</em>, it's <em>designing</em>. Taking the position that it is wrong for the designers to actually do their job and design, because it somehow detracts from your need to houserule your game in order to make it playable, is simply incomprehensible. If you don't want designers to design, then what exactly do you want them to do?</p><p></p><p>You know, despite phrasing all of those statements in the form of questions, I really, <em>really</em> don't want to know the answers... I doubt I'd understand such answers any more than I understand the quoted statement, and I am absolutely certain I wouldn't agree anyways.</p><p></p><p>Boss monsters are great. They are proven idea that has worked time and time again. The mechanical distinction between normal grunt enemies that are fought in swarms and single foes capable of handling a group of heroes all on their own is absolutely essential to pretty much any game that features enemies to fight. If D&D lacked that it would be fundamentally flawed and impotent. Any game that lacked something so basic would deserve to be mocked and derided.</p><p></p><p>We shouldn't "call the designers out aggressively" for implementing rules like this. What they are doing is such a basic necessity of the game that, despite its immense positive impact on the game, it doesn't even amount to an effort worthy of praise. They are implementing boss enemies because <em>of course they are implementing boss enemies</em>! This isn't 1970! Games need boss enemies!</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 6001291, member: 32536"] 'Playing it for us"? What? I can't even comprehend this. Are you saying that effort made by WotC to make the game easier to run and more fun for [i]many[/i] people literally detracts from your ability to have fun and is equivalent to "playing the game for you"? What, exactly, is the "game" that is being played? What the D&D creators are doing isn't [i]playing[/i], it's [i]designing[/i]. Taking the position that it is wrong for the designers to actually do their job and design, because it somehow detracts from your need to houserule your game in order to make it playable, is simply incomprehensible. If you don't want designers to design, then what exactly do you want them to do? You know, despite phrasing all of those statements in the form of questions, I really, [i]really[/i] don't want to know the answers... I doubt I'd understand such answers any more than I understand the quoted statement, and I am absolutely certain I wouldn't agree anyways. Boss monsters are great. They are proven idea that has worked time and time again. The mechanical distinction between normal grunt enemies that are fought in swarms and single foes capable of handling a group of heroes all on their own is absolutely essential to pretty much any game that features enemies to fight. If D&D lacked that it would be fundamentally flawed and impotent. Any game that lacked something so basic would deserve to be mocked and derided. We shouldn't "call the designers out aggressively" for implementing rules like this. What they are doing is such a basic necessity of the game that, despite its immense positive impact on the game, it doesn't even amount to an effort worthy of praise. They are implementing boss enemies because [i]of course they are implementing boss enemies[/i]! This isn't 1970! Games need boss enemies! [/QUOTE]
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Community
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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