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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="Hussar" data-source="post: 6001463" data-attributes="member: 22779"><p>Well, when you make blanket statements about how the game has changed like this:</p><p></p><p></p><p></p><p>without knowing the history of the game, it makes your claim rather specious doesn't it? If you only meant 3e, then you should have said 3e. Since, other than a fairly small slice of D&D's history, we've actually had explicit monster roles built right into the rules.</p><p></p><p></p><p></p><p>In 2e, you generally didn't bother, because the upgraded monster was right there. You want a Goblin Chief, he's a goblin with a bugbear's stats. Done. No math, no calculations, nothing. </p><p></p><p>Sure, you can build whatever monster you want. But, in doing so, you force DM's to spend HOURS designing a creature that will probably only last four rounds on the table. No thanks. There's a reason I won't create anything for 3e anymore and only DM 3e from modules.</p><p></p><p></p><p></p><p>Yeah, there's a reason I won't do PF as a DM. They didn't fix my main problem with 3e which was DM workload. Sorry, if I can't get about a 1:4 ration of prep to play time, I'm not interested in running the game anymore.</p><p></p><p></p><p></p><p>Blarg. No thanks. The "Randomly Pick Opponents and Pray" method of adventure design is not something I have any interest anymore. If the game designer is that oblivious to what should make a baseline encounter, again, I'm not interested in the game. I refuse to have entire sessions get flushed down the toilet because the game designer can't properly signpost how stuff should work in play.</p><p></p><p>I'm just not that smart. Nor do I have the time or the patience to screw around trying to decipher what constitutes an interesting encounter based on an unfamiliar system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6001463, member: 22779"] Well, when you make blanket statements about how the game has changed like this: without knowing the history of the game, it makes your claim rather specious doesn't it? If you only meant 3e, then you should have said 3e. Since, other than a fairly small slice of D&D's history, we've actually had explicit monster roles built right into the rules. In 2e, you generally didn't bother, because the upgraded monster was right there. You want a Goblin Chief, he's a goblin with a bugbear's stats. Done. No math, no calculations, nothing. Sure, you can build whatever monster you want. But, in doing so, you force DM's to spend HOURS designing a creature that will probably only last four rounds on the table. No thanks. There's a reason I won't create anything for 3e anymore and only DM 3e from modules. Yeah, there's a reason I won't do PF as a DM. They didn't fix my main problem with 3e which was DM workload. Sorry, if I can't get about a 1:4 ration of prep to play time, I'm not interested in running the game anymore. Blarg. No thanks. The "Randomly Pick Opponents and Pray" method of adventure design is not something I have any interest anymore. If the game designer is that oblivious to what should make a baseline encounter, again, I'm not interested in the game. I refuse to have entire sessions get flushed down the toilet because the game designer can't properly signpost how stuff should work in play. I'm just not that smart. Nor do I have the time or the patience to screw around trying to decipher what constitutes an interesting encounter based on an unfamiliar system. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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