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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="slobster" data-source="post: 6001478" data-attributes="member: 6693711"><p>Even with 5E's bounded accuracy this will likely be true. A 4th level enemy will only have defenses that are slightly higher than his 1st level counterparts, so that's ok. But his attack damage will have scaled up as well, which means he's going to hit very, very hard. On the other hand he's going to be very sensitive to action economy exploits, so it's a good idea to give him extra attacks at lower damage each, rather than the one big attack his level might dictate.</p><p></p><p>Then you have his hp, which is designed to match up against a single, normal 4th level character and go down in a hit or two. A first level party working together is almost certain to be able to put out more damage than a single 4th level character, which means your climactic BBEG is going down like a chump. Gotta stack on the hp, then.</p><p></p><p>So yeah, even with the vaunted flattened accuracy system (which I like!), I'd still like to see 1st level elites and solos look different from monsters that are simply higher level. But you can do this <em>within the fiction of the gameworld</em>, such that a flailing, untrained ogre is a 1st level solo because he is wild and tough but undisciplined, while an ogre mercenary is a 4th level monster because he's older and more restrained and more skilled.</p></blockquote><p></p>
[QUOTE="slobster, post: 6001478, member: 6693711"] Even with 5E's bounded accuracy this will likely be true. A 4th level enemy will only have defenses that are slightly higher than his 1st level counterparts, so that's ok. But his attack damage will have scaled up as well, which means he's going to hit very, very hard. On the other hand he's going to be very sensitive to action economy exploits, so it's a good idea to give him extra attacks at lower damage each, rather than the one big attack his level might dictate. Then you have his hp, which is designed to match up against a single, normal 4th level character and go down in a hit or two. A first level party working together is almost certain to be able to put out more damage than a single 4th level character, which means your climactic BBEG is going down like a chump. Gotta stack on the hp, then. So yeah, even with the vaunted flattened accuracy system (which I like!), I'd still like to see 1st level elites and solos look different from monsters that are simply higher level. But you can do this [I]within the fiction of the gameworld[/I], such that a flailing, untrained ogre is a 1st level solo because he is wild and tough but undisciplined, while an ogre mercenary is a 4th level monster because he's older and more restrained and more skilled. [/QUOTE]
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Community
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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