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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="TwinBahamut" data-source="post: 6001773" data-attributes="member: 32536"><p>I don't understand this at all... Why is it a problem to use the abstract and arbitrary system of elite and solo designation for powerful creatures, but fine to use the equally abstract and arbitrary level system for the same purpose? Neither system is any less arbitrary, so why is only one preferable?</p><p></p><p>Honestly, I consider the elite/solo designation to be significantly less arbitrary or abstract than level mechanics. The idea of elite and solo enemies is extremely common and easily understandable, and has value in many game systems that don't use experience point or level mechanics.</p><p></p><p>Er, what? That's not a solution. That's a problem. You're basically saying that we shouldn't want a mighty dragon to be a reasonable challenge for a group of heroes on its own, despite the fact that it is one of the most iconic images of both fantasy and the game of Dungeons and Dragons. Such a "solution" is completely unacceptable.</p><p></p><p>Also, that "bad trope/bad sources" argument is just insulting. If D&D travels down that route it will lead only to an insular, bad game that can only appeal to aging, reactionary grognards. It is a path that leads directly to the game's demise, and I want no part of it. If the game wants to continue to survive, or better yet expand and find new fans, it needs to embrace all the inspiration it can and appeal to fans of all forms of entertainment and fantasy.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 6001773, member: 32536"] I don't understand this at all... Why is it a problem to use the abstract and arbitrary system of elite and solo designation for powerful creatures, but fine to use the equally abstract and arbitrary level system for the same purpose? Neither system is any less arbitrary, so why is only one preferable? Honestly, I consider the elite/solo designation to be significantly less arbitrary or abstract than level mechanics. The idea of elite and solo enemies is extremely common and easily understandable, and has value in many game systems that don't use experience point or level mechanics. Er, what? That's not a solution. That's a problem. You're basically saying that we shouldn't want a mighty dragon to be a reasonable challenge for a group of heroes on its own, despite the fact that it is one of the most iconic images of both fantasy and the game of Dungeons and Dragons. Such a "solution" is completely unacceptable. Also, that "bad trope/bad sources" argument is just insulting. If D&D travels down that route it will lead only to an insular, bad game that can only appeal to aging, reactionary grognards. It is a path that leads directly to the game's demise, and I want no part of it. If the game wants to continue to survive, or better yet expand and find new fans, it needs to embrace all the inspiration it can and appeal to fans of all forms of entertainment and fantasy. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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