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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="triqui" data-source="post: 6001866" data-attributes="member: 57948"><p>I think you dont need a tag to make a goblin the tribe's boss. You don't even need giving him extra levels. Just say "the one with the crown is the goblin king".</p><p></p><p>However, I *do* think that the needs of a monster meant to fight solo (like a dragon) are completelly different than the needs of monsters meant to fight in group (like gnolls). Use a tag, or dont, but they need to be built different. A group of five level 10 monsters do n damage, five times. They can take 5 actions (5 spells, for example). A single monster, meant to be fought solo (as per the monster normal ecology) cant do 5n damage (or it will one-shot the PC) and is bound to one single action per turn, and wont have 5x the HP, unless it is an epic creature. That doesn't really work.</p></blockquote><p></p>
[QUOTE="triqui, post: 6001866, member: 57948"] I think you dont need a tag to make a goblin the tribe's boss. You don't even need giving him extra levels. Just say "the one with the crown is the goblin king". However, I *do* think that the needs of a monster meant to fight solo (like a dragon) are completelly different than the needs of monsters meant to fight in group (like gnolls). Use a tag, or dont, but they need to be built different. A group of five level 10 monsters do n damage, five times. They can take 5 actions (5 spells, for example). A single monster, meant to be fought solo (as per the monster normal ecology) cant do 5n damage (or it will one-shot the PC) and is bound to one single action per turn, and wont have 5x the HP, unless it is an epic creature. That doesn't really work. [/QUOTE]
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Community
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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