Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6002055" data-attributes="member: 17106"><p>Um, okay. Guess I'll bite.</p><p></p><p>"My system" is at the moment a heavily houseruled 3.5, and I did something not terribly dissimilar to this a year or two ago.</p><p></p><p>Since the warlock (not wizard) was affiliated with an ancient demon lord of vermin attempting to return and there were no obvious choices straight out of the book, I created his servant by applying some spicy templates to a naga, IIRC, and adding some vermin-y descriptions. It was already much more powerful than the party, but I selected spells for it from some of the newer supplements, gave it a couple of nice MIC items, and advanced it several HD (like all my monsters, it also had a custom ability array; since it was built as a "boss", it had stats as good as or slightly better than theirs). It pretty much owned them.</p><p></p><p>I added in a macguffin element whereby the PCs could still disrupt the ritual and unsummon the thing, split the party with the protagonist being temporarily out of action, one character trapped and about to be sacrificed to the demon, and the third and last character left alone and summoned to leave and return to the druids. Instead, she decided to search for her comrades, discovered the cultists' lair, roused a mob, and sacked the place.</p><p></p><p>The militia ran from the demon/naga and the party, the main protagonist having been sent back in the nick of time by the fey, defeated the warlock and held off the summoned creature long enough for them to destroy the macguffin and dismiss it. The character on the altar was in pretty dire straits, but it all worked out in the end. The angel on the other side of the room was freed, and it teleported them to their safehouse in the city they were headed towards (which didn't work out so well, but that's another story). I titled the session "Salvation".</p><p></p><p>***</p><p></p><p>Well, you wanted an example. To the point of this thread, the "boss" naga was not designed by whoever wrote the monster muanal as a boss, and my statblock didn't look anything like what was in the book. It's a miscellaneous monster, but I chose to make it overwhelmingly powerful because I liked the flavor and wanted to scare the PCs. It was not remotely balanced (unlike the warlock, who could also be considered a boss and was higher in level than the PCs). They could never have beaten it in a fair fight. But it was effective for what I wanted it to do.</p><p></p><p>If they had gotten the sense that it was balanced to provide a particular challenge, it would not have been scary. If they could easily identify it and understand its capabilities after having read its monster manual entry, it would have been boring. Customization-the choice to make it a "boss" by altering its mechanics using various advancement rules-is what worked here.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6002055, member: 17106"] Um, okay. Guess I'll bite. "My system" is at the moment a heavily houseruled 3.5, and I did something not terribly dissimilar to this a year or two ago. Since the warlock (not wizard) was affiliated with an ancient demon lord of vermin attempting to return and there were no obvious choices straight out of the book, I created his servant by applying some spicy templates to a naga, IIRC, and adding some vermin-y descriptions. It was already much more powerful than the party, but I selected spells for it from some of the newer supplements, gave it a couple of nice MIC items, and advanced it several HD (like all my monsters, it also had a custom ability array; since it was built as a "boss", it had stats as good as or slightly better than theirs). It pretty much owned them. I added in a macguffin element whereby the PCs could still disrupt the ritual and unsummon the thing, split the party with the protagonist being temporarily out of action, one character trapped and about to be sacrificed to the demon, and the third and last character left alone and summoned to leave and return to the druids. Instead, she decided to search for her comrades, discovered the cultists' lair, roused a mob, and sacked the place. The militia ran from the demon/naga and the party, the main protagonist having been sent back in the nick of time by the fey, defeated the warlock and held off the summoned creature long enough for them to destroy the macguffin and dismiss it. The character on the altar was in pretty dire straits, but it all worked out in the end. The angel on the other side of the room was freed, and it teleported them to their safehouse in the city they were headed towards (which didn't work out so well, but that's another story). I titled the session "Salvation". *** Well, you wanted an example. To the point of this thread, the "boss" naga was not designed by whoever wrote the monster muanal as a boss, and my statblock didn't look anything like what was in the book. It's a miscellaneous monster, but I chose to make it overwhelmingly powerful because I liked the flavor and wanted to scare the PCs. It was not remotely balanced (unlike the warlock, who could also be considered a boss and was higher in level than the PCs). They could never have beaten it in a fair fight. But it was effective for what I wanted it to do. If they had gotten the sense that it was balanced to provide a particular challenge, it would not have been scary. If they could easily identify it and understand its capabilities after having read its monster manual entry, it would have been boring. Customization-the choice to make it a "boss" by altering its mechanics using various advancement rules-is what worked here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
Top