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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="Hussar" data-source="post: 6002248" data-attributes="member: 22779"><p>Umm, hrm. Now I'm really, really confused. You have no interest in what pre-3e D&D did, and now you're saying that 3e D&D innovations don't count either. Or did you forget that CR is a baseline in 3e?</p><p></p><p>A tool that allows you some predictive ability in encounter design is pretty much the cornerstone upon which 3e is built. EVERYTHING in 3e is based on the baseline of four 25 point buy value PC's, one of each base class - fighter, cleric, wizard, thief. The ENTIRE freaking game is based around that. How the monsters are designed, damage, AC, scaling, EVERYTHING.</p><p></p><p>So, yeah, considering how popular 3e is and Pathfinder is, and, 4e as well since it's based on the same model, I'd say that it's pretty darn important. </p><p></p><p>Why do you think Paizo gets lauded for it's great modules? Simply because they're nice a fluffy? Or could it possibly be that they're a hell of a lot of fun in play too. Why are they a hell of a lot of fun in play? Because the dev's have the tools, baked right into the ruleset, to be able to judge how these modules will function at the table.</p><p></p><p>Do you have to follow the guidelines? Of course not. But, why remove them for those of us who do want them? There's absolutely nothing stopping you from ignoring them. Nothing in the game says that every Orc Chief must use the same stat-block. That would be ludicrous. </p><p></p><p>So, at the end of the day, what's your point?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6002248, member: 22779"] Umm, hrm. Now I'm really, really confused. You have no interest in what pre-3e D&D did, and now you're saying that 3e D&D innovations don't count either. Or did you forget that CR is a baseline in 3e? A tool that allows you some predictive ability in encounter design is pretty much the cornerstone upon which 3e is built. EVERYTHING in 3e is based on the baseline of four 25 point buy value PC's, one of each base class - fighter, cleric, wizard, thief. The ENTIRE freaking game is based around that. How the monsters are designed, damage, AC, scaling, EVERYTHING. So, yeah, considering how popular 3e is and Pathfinder is, and, 4e as well since it's based on the same model, I'd say that it's pretty darn important. Why do you think Paizo gets lauded for it's great modules? Simply because they're nice a fluffy? Or could it possibly be that they're a hell of a lot of fun in play too. Why are they a hell of a lot of fun in play? Because the dev's have the tools, baked right into the ruleset, to be able to judge how these modules will function at the table. Do you have to follow the guidelines? Of course not. But, why remove them for those of us who do want them? There's absolutely nothing stopping you from ignoring them. Nothing in the game says that every Orc Chief must use the same stat-block. That would be ludicrous. So, at the end of the day, what's your point? [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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