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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="Derren" data-source="post: 6002353" data-attributes="member: 2518"><p>Wtf?</p><p>What has how many MMOs I have played to do with anything? I do have played many MMOs and I know quite well how limited they are because of the railroaded story and because everything leads to (lots and lots) of combat. D&D, like any PnP rpg has the ability to be so much more than that, but this potential is unused with D&D as, like with MMOs, everything is about combat.</p><p></p><p>Oh sure you can now start the usual stuff about "I can roleplay just fine in D&D etc. etc." but you can't deny that 90%+ of the rules is combat, all PCs are automatically geared towards combat and all monsters are just combat stats. The boss tag is just another arbitrary tag you add to monsters with no simulationist roots you slap on a statblock to modify its combat power. </p><p>Its funny that you throw around accusations of "telling people how to play" when the vast majority of D&D is geared towards one and only one specific way of playing. The boss tag is just another rule which pushes D&D into the direction of "tactical skirmish combat", Neither does the boss tag modify anything of a monster except its combat "value" nor can it be explained in game. It is just an arbitrary tag thrown around to modify combat values and imo D&D does not need any more of such rules for tactical skirmish combat, it already has enough of that, but instead rules which support all the other ways of playing a rpg.</p><p></p><p>While D&D always was that way 4E was/is by far the "worst" while 3E, even though it was still combat heavy" was for D&D quite liberal with its skill system and non combat spells (which were sadly tied to combat level). Sadly WotC did not take the hint with 4E that it might have been a bad idea to ignore everything but tactical combat as 4E did as 5E doesn't seem to have any intent to change this, boss tag for monsters included.</p></blockquote><p></p>
[QUOTE="Derren, post: 6002353, member: 2518"] Wtf? What has how many MMOs I have played to do with anything? I do have played many MMOs and I know quite well how limited they are because of the railroaded story and because everything leads to (lots and lots) of combat. D&D, like any PnP rpg has the ability to be so much more than that, but this potential is unused with D&D as, like with MMOs, everything is about combat. Oh sure you can now start the usual stuff about "I can roleplay just fine in D&D etc. etc." but you can't deny that 90%+ of the rules is combat, all PCs are automatically geared towards combat and all monsters are just combat stats. The boss tag is just another arbitrary tag you add to monsters with no simulationist roots you slap on a statblock to modify its combat power. Its funny that you throw around accusations of "telling people how to play" when the vast majority of D&D is geared towards one and only one specific way of playing. The boss tag is just another rule which pushes D&D into the direction of "tactical skirmish combat", Neither does the boss tag modify anything of a monster except its combat "value" nor can it be explained in game. It is just an arbitrary tag thrown around to modify combat values and imo D&D does not need any more of such rules for tactical skirmish combat, it already has enough of that, but instead rules which support all the other ways of playing a rpg. While D&D always was that way 4E was/is by far the "worst" while 3E, even though it was still combat heavy" was for D&D quite liberal with its skill system and non combat spells (which were sadly tied to combat level). Sadly WotC did not take the hint with 4E that it might have been a bad idea to ignore everything but tactical combat as 4E did as 5E doesn't seem to have any intent to change this, boss tag for monsters included. [/QUOTE]
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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