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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="triqui" data-source="post: 6002474" data-attributes="member: 57948"><p>I don't think "solo" has any more restriction than "level 20 wizard" or "dragon". You can bluff, or negotiate, or retreat from a level 20 wizard or a dragon, just as much as you can do it from a solo monster. "Solo" just mean it is a tough enemy, one that can face a group of adventurers on his own, without help. Some games do that through level. Others do it through other game stats (Cthulhu doesn't have the word "solo" tagged on him, but it is certainly not the kind of monsters you should be fighting a platoon of them. Or LotR Balrogs, Runequest giants, L5R greater Oni, or Vampire the Masquerade 4th generation elders...)</p><p></p><p>Some games give those meant-to-fight-solo monsters a higher level. Or special abilities. Or higher than normal resiliance, the ability to threat a group, etc. Some of those games do not follow a Challenge Rating system, so they require the DM experience to gauge and measure the threat (is Helen of Troy too hard for my 13th generation anarchs? Would my group of Runelords be able to defeat a giant?). DnD made a decision to help inexperienced DM. They did a ranking of monsters dangerness, the CR. CR 7 means it is an appropiated challenge for a 7th level character. CR 7 solo, means he is an appropiated challenge for a whole group. Experienced DM can ignore this, and build gimicky encounters where you face much bigger and dangerous creatures, which can be defeated through puzzles, special features, or other gimmicks. Newbie DM, though, have a harder time without CR.</p></blockquote><p></p>
[QUOTE="triqui, post: 6002474, member: 57948"] I don't think "solo" has any more restriction than "level 20 wizard" or "dragon". You can bluff, or negotiate, or retreat from a level 20 wizard or a dragon, just as much as you can do it from a solo monster. "Solo" just mean it is a tough enemy, one that can face a group of adventurers on his own, without help. Some games do that through level. Others do it through other game stats (Cthulhu doesn't have the word "solo" tagged on him, but it is certainly not the kind of monsters you should be fighting a platoon of them. Or LotR Balrogs, Runequest giants, L5R greater Oni, or Vampire the Masquerade 4th generation elders...) Some games give those meant-to-fight-solo monsters a higher level. Or special abilities. Or higher than normal resiliance, the ability to threat a group, etc. Some of those games do not follow a Challenge Rating system, so they require the DM experience to gauge and measure the threat (is Helen of Troy too hard for my 13th generation anarchs? Would my group of Runelords be able to defeat a giant?). DnD made a decision to help inexperienced DM. They did a ranking of monsters dangerness, the CR. CR 7 means it is an appropiated challenge for a 7th level character. CR 7 solo, means he is an appropiated challenge for a whole group. Experienced DM can ignore this, and build gimicky encounters where you face much bigger and dangerous creatures, which can be defeated through puzzles, special features, or other gimmicks. Newbie DM, though, have a harder time without CR. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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