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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="Iosue" data-source="post: 6002553" data-attributes="member: 6680772"><p>You know, I don't really get the whole "Monsters can do things PCs can't" argument. To me, it appears that monster abilities fall into three groups.</p><p></p><p>1) Basic attacks. With natural or man-made weapons, they attack. Pretty much just like PCs. At the most they mimic player at-wills, with damage plus a simple effect.</p><p></p><p>2) Powers. These powers are essentially just like PC powers. Maybe a little weaker in some cases, maybe a little stronger in others. The form of the power might be a bit different, but the effect is basically the same. So here you have the Bandit's Dazing Strike (Rogue's Dazing Strike), the Town Guard's Powerful Strike (Fighter's Sweeping Strike), the Goblin Hex Hurler's Stinging Hex (Warlock's Dire Radiance), Elf's Two-Weapon Rend (Ranger's Twin Strike), Hobgoblin's Attack Command (Warlord's Commander's Strike), and so on. These are basically things PCs can do, but flavored a little different to represent the monster doing them. The way a Kobold learns to fight is a little different than how a Human learns to fight. The Goblin Hex Hurler learns magic a little different than Warlocks. Basically the same, but flavorfully different.</p><p></p><p>3) Special Powers. These are powers truly unique to those monsters, that the PCs can't mimic (and aren't mimicking PC powers), and it makes sense that those monsters have those unique powers. The Medusa's Mind-Venom Gaze. The Dragon's Breath Weapon. The Lich's Enervating Tendrils. The Succubus's Charming Kiss. And the thing is, because these powers are tied in with 4e's consistent keywords and conditions, these powers are not wholly unreproductible by PCs. They interact with the world in a consistent way.</p><p></p><p>I like 4e monsters.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6002553, member: 6680772"] You know, I don't really get the whole "Monsters can do things PCs can't" argument. To me, it appears that monster abilities fall into three groups. 1) Basic attacks. With natural or man-made weapons, they attack. Pretty much just like PCs. At the most they mimic player at-wills, with damage plus a simple effect. 2) Powers. These powers are essentially just like PC powers. Maybe a little weaker in some cases, maybe a little stronger in others. The form of the power might be a bit different, but the effect is basically the same. So here you have the Bandit's Dazing Strike (Rogue's Dazing Strike), the Town Guard's Powerful Strike (Fighter's Sweeping Strike), the Goblin Hex Hurler's Stinging Hex (Warlock's Dire Radiance), Elf's Two-Weapon Rend (Ranger's Twin Strike), Hobgoblin's Attack Command (Warlord's Commander's Strike), and so on. These are basically things PCs can do, but flavored a little different to represent the monster doing them. The way a Kobold learns to fight is a little different than how a Human learns to fight. The Goblin Hex Hurler learns magic a little different than Warlocks. Basically the same, but flavorfully different. 3) Special Powers. These are powers truly unique to those monsters, that the PCs can't mimic (and aren't mimicking PC powers), and it makes sense that those monsters have those unique powers. The Medusa's Mind-Venom Gaze. The Dragon's Breath Weapon. The Lich's Enervating Tendrils. The Succubus's Charming Kiss. And the thing is, because these powers are tied in with 4e's consistent keywords and conditions, these powers are not wholly unreproductible by PCs. They interact with the world in a consistent way. I like 4e monsters. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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