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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="Ahnehnois" data-source="post: 6002778" data-attributes="member: 17106"><p>[MENTION=6693711]slobster[/MENTION]</p><p>For all the text you've put forth here, it seems like you'r describing the design/development process of a monster rather than the process of an individual DM creating a specific example of said monster for his game. I full well expect that 3e's mentality is much harder for the designers because they have to cover a much wider range of possibilities for what a monster can be or do. That's why they get the big bucks. (Well, maybe not, but you get my point). Not that you can't homebrew your own monsters if you like, but that's not really the topic of discussion. That being said...</p><p></p><p>That's really an issue with the whole system and how math scales (i.e. the issue that flat math is supposed to fix). Basically, you have to do these arithmetic contortions because a character with 10 levels (or monster hit dice) is too different from one with 9, and because you're apparently very concerned about balancing things on a knife's edge.</p><p></p><p>See, mine will. They know how things work, they own a lot of monster books. If I simply took a monster and gave it the numbers it was "supposed to have" absent the underpinnings of level and ability scores, they'd know, and I don't think they'd be too happy about it. I wouldn't, in their shoes.</p><p></p><p>Now, if we were playing an extremely rules-lite, non-D&D rpg with a different philosophy (Wushu, perhaps), that stuff might fly.</p><p></p><p>After all, if you're going to take this approach, why have stats at all? Why not just have one table that says "this is your percentage chance of success: easy/medium/hard" and roll that for every challenge that comes up regardless of what choices the PCs or the DM make? The whole point of having these rules rather than playing a freeform rpg is that the players know the difference. A large part of the fun of using those rules is when the numbers are not what they "should" be.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6002778, member: 17106"] [MENTION=6693711]slobster[/MENTION] For all the text you've put forth here, it seems like you'r describing the design/development process of a monster rather than the process of an individual DM creating a specific example of said monster for his game. I full well expect that 3e's mentality is much harder for the designers because they have to cover a much wider range of possibilities for what a monster can be or do. That's why they get the big bucks. (Well, maybe not, but you get my point). Not that you can't homebrew your own monsters if you like, but that's not really the topic of discussion. That being said... That's really an issue with the whole system and how math scales (i.e. the issue that flat math is supposed to fix). Basically, you have to do these arithmetic contortions because a character with 10 levels (or monster hit dice) is too different from one with 9, and because you're apparently very concerned about balancing things on a knife's edge. See, mine will. They know how things work, they own a lot of monster books. If I simply took a monster and gave it the numbers it was "supposed to have" absent the underpinnings of level and ability scores, they'd know, and I don't think they'd be too happy about it. I wouldn't, in their shoes. Now, if we were playing an extremely rules-lite, non-D&D rpg with a different philosophy (Wushu, perhaps), that stuff might fly. After all, if you're going to take this approach, why have stats at all? Why not just have one table that says "this is your percentage chance of success: easy/medium/hard" and roll that for every challenge that comes up regardless of what choices the PCs or the DM make? The whole point of having these rules rather than playing a freeform rpg is that the players know the difference. A large part of the fun of using those rules is when the numbers are not what they "should" be. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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