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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="Ahnehnois" data-source="post: 6002851" data-attributes="member: 17106"><p>It is a metagame issue, but not something that would come up at the table. A player might ask after the session "how did you get that NPC an AC so high I needed a 19 to hit it without wearing armor", perhaps because they're pissed about missing it so much or perhaps because they want to know if there's some feat/item/etc. that can make them, too, unhittable. There need to be answers to those questions. If a player is at the table bitching about how his attack roll missed, that's pretty clearly poor game etiquette and a problem.</p><p></p><p>At the table, however, I think players would be very suspicious if every monster they faced had an AC within their "hittable" range. For the game to feel organic and real, some monsters need to be things they can hit on a 2, others need to be things they can miss on a 19 (and every number in between). That is a metagame consideration for the DM to worry about, but in truth his job is to minimize the sense that the monsters in the world are "balanced" in power relative to the PCs, just as his job is to minimize any form of dramatic conceit.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6002851, member: 17106"] It is a metagame issue, but not something that would come up at the table. A player might ask after the session "how did you get that NPC an AC so high I needed a 19 to hit it without wearing armor", perhaps because they're pissed about missing it so much or perhaps because they want to know if there's some feat/item/etc. that can make them, too, unhittable. There need to be answers to those questions. If a player is at the table bitching about how his attack roll missed, that's pretty clearly poor game etiquette and a problem. At the table, however, I think players would be very suspicious if every monster they faced had an AC within their "hittable" range. For the game to feel organic and real, some monsters need to be things they can hit on a 2, others need to be things they can miss on a 19 (and every number in between). That is a metagame consideration for the DM to worry about, but in truth his job is to minimize the sense that the monsters in the world are "balanced" in power relative to the PCs, just as his job is to minimize any form of dramatic conceit. [/QUOTE]
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Community
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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