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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="triqui" data-source="post: 6003446" data-attributes="member: 57948"><p>In some games, like Nobilis, the PC are actually required to be gods. For standard D&D, though, even if gaining god status is a feasible and traditional goal, when it's achieved, the game ends for that character. </p><p></p><p>Some homebrew D&D campaings might work different, but some other hombebrew campaings can have the PC being a realm (not the king, the realm), or a planet, or a microorganism, or classless and level-less characters. That short of experimentation is in the boundaries of D&D, though (because I hate the "it's not D&D" sentence)</p><p></p><p></p><p>True. Some metagames constructs are built as tools for a certain level of challenge (such as challenge rating, or hit dice, or solo mechanic), some others metagame constructs are built to provide tools for character generation or advancement (such as point buy, or 4d6 rolls, or "class" and "level).</p><p></p><p></p><p></p><p>Where did I said that? </p><p></p><p>In my opinion, now you ask for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, the solution is to decide which amount of simulationism is "good enough" for you (which vary from player to player), knowing that a full, perfect simulation is impossible. Some people will be happy with "hit point" abstract constructs that allow your mortal lvl 20 fighter to swim in lava, some others won't (and will choose to play Rolemaster or whatever). Some players will be happy with Ogres having way too much accuracy for what they "should be" story-wise, and will play 3e, others will choose a "weapon skill" system like Warhammer or Marvel FASERIP, some will just patch 3e with a "clumsy" tag, or base the hit chance on dexterity (as True20). All of them will have a positive impact in some parts of the simulation, and will fail in some other (like rabbits having more hit bonus than lions, becouse they have higher dexterity, or whatever)</p></blockquote><p></p>
[QUOTE="triqui, post: 6003446, member: 57948"] In some games, like Nobilis, the PC are actually required to be gods. For standard D&D, though, even if gaining god status is a feasible and traditional goal, when it's achieved, the game ends for that character. Some homebrew D&D campaings might work different, but some other hombebrew campaings can have the PC being a realm (not the king, the realm), or a planet, or a microorganism, or classless and level-less characters. That short of experimentation is in the boundaries of D&D, though (because I hate the "it's not D&D" sentence) True. Some metagames constructs are built as tools for a certain level of challenge (such as challenge rating, or hit dice, or solo mechanic), some others metagame constructs are built to provide tools for character generation or advancement (such as point buy, or 4d6 rolls, or "class" and "level). Where did I said that? In my opinion, now you ask for it ;), the solution is to decide which amount of simulationism is "good enough" for you (which vary from player to player), knowing that a full, perfect simulation is impossible. Some people will be happy with "hit point" abstract constructs that allow your mortal lvl 20 fighter to swim in lava, some others won't (and will choose to play Rolemaster or whatever). Some players will be happy with Ogres having way too much accuracy for what they "should be" story-wise, and will play 3e, others will choose a "weapon skill" system like Warhammer or Marvel FASERIP, some will just patch 3e with a "clumsy" tag, or base the hit chance on dexterity (as True20). All of them will have a positive impact in some parts of the simulation, and will fail in some other (like rabbits having more hit bonus than lions, becouse they have higher dexterity, or whatever) [/QUOTE]
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Community
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*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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