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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="pemerton" data-source="post: 6003462" data-attributes="member: 42582"><p>WotC has done two iterations of the Bronze Warder, once in H2:Thunderspire Labyrinth, and then again in MV2:Threats to the Nentir Vale.</p><p></p><p>On both occasions its been given damage resistance, but in MV2 they reduced its hit points, to compensate for the damage that will be resisted (based on a 5-rounds assumption) - thus keeping it about the same overall toughness, but with a slightly different dynamic.</p><p></p><p>Immunity to mind-affecting spells in 4e could be done in several ways (objects get the first two of these, per the DMG): immune to Will attacks (very strong!); immune to psychic damage (still strong, but perhaps not as strong); immune to charm, sleep and/or fear effects. The bronze warder in both incarnatioins gets immunity to charm and fear (and also poison), but otherwise no special benefit (though its Resist 5 all will apply to psychic damage just as much as other damage types).</p><p></p><p>All this is a bit late for your purposes, but is intended just to illustrate how one 4e monster was designed to deal with the monster-building questions you raise.</p><p></p><p>I get this a bit, but not completely. A Balor has a +19 natural armour bonus. A dragon can have a natural armoour bonus in the 30s. What is the explanation for these? What do they mean in the gameworld - given that the best possible protection from the best possible magical plate armour is +13 AC?</p><p></p><p>It seems to me that some of these "explanations" that 3E actually offers don't really correlate to anything in the gameworld that has meaning independent of the mechanical function of the numbers involved. They seem to me to be no less metagame than anything in 4e, but with a veneer of "explanation" layered over the top.</p><p></p><p>But a PC <em>can</em> aspire to become an elite. A ranger or rogue with a good supply of immediate action encounter powers would fit the bill pretty well! The sorcerer in my game does a pretty good job of it also: 17th level sorcerer with an at will burst 2 for 1d4+27.</p><p></p><p>These strikers won't have as many hit points as an NPC or monster elite, but can have plenty of ways to make up for that (a bit like the Bronze Warder's damage resistance): the sorcerer has utility teleport interrupts, for example, for getting away from attacks.</p><p></p><p>Doesn't Mutants and Masterminds go this way, to avoid the "Superman and Hulk never miss" problem?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6003462, member: 42582"] WotC has done two iterations of the Bronze Warder, once in H2:Thunderspire Labyrinth, and then again in MV2:Threats to the Nentir Vale. On both occasions its been given damage resistance, but in MV2 they reduced its hit points, to compensate for the damage that will be resisted (based on a 5-rounds assumption) - thus keeping it about the same overall toughness, but with a slightly different dynamic. Immunity to mind-affecting spells in 4e could be done in several ways (objects get the first two of these, per the DMG): immune to Will attacks (very strong!); immune to psychic damage (still strong, but perhaps not as strong); immune to charm, sleep and/or fear effects. The bronze warder in both incarnatioins gets immunity to charm and fear (and also poison), but otherwise no special benefit (though its Resist 5 all will apply to psychic damage just as much as other damage types). All this is a bit late for your purposes, but is intended just to illustrate how one 4e monster was designed to deal with the monster-building questions you raise. I get this a bit, but not completely. A Balor has a +19 natural armour bonus. A dragon can have a natural armoour bonus in the 30s. What is the explanation for these? What do they mean in the gameworld - given that the best possible protection from the best possible magical plate armour is +13 AC? It seems to me that some of these "explanations" that 3E actually offers don't really correlate to anything in the gameworld that has meaning independent of the mechanical function of the numbers involved. They seem to me to be no less metagame than anything in 4e, but with a veneer of "explanation" layered over the top. But a PC [I]can[/I] aspire to become an elite. A ranger or rogue with a good supply of immediate action encounter powers would fit the bill pretty well! The sorcerer in my game does a pretty good job of it also: 17th level sorcerer with an at will burst 2 for 1d4+27. These strikers won't have as many hit points as an NPC or monster elite, but can have plenty of ways to make up for that (a bit like the Bronze Warder's damage resistance): the sorcerer has utility teleport interrupts, for example, for getting away from attacks. Doesn't Mutants and Masterminds go this way, to avoid the "Superman and Hulk never miss" problem? [/QUOTE]
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Community
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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