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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="triqui" data-source="post: 6003672" data-attributes="member: 57948"><p>Actually this is one of the common dissonances of games with levels. Power is attached to level, so a high level whatever is always better than a low level anything. </p><p>The best tailor in the world can defeat a platoon of militia. Also, he can defeat an ogre. While this is cool and fun in some instances (like Mickey Mouse's Valiant Little Taylor or whatever), it does make a dissonance with the game simulation. It's a minor one (because unless your game goes around taylors battling monsters, this won't happen in 99.99% of the cases), but it's there.</p><p></p><p>I also find it weird in the opposite sense. My fighter is pouring points into blacksmithing. In order to finish a masterwork plate, I need a couple of extra ranks. So I go to the nearest hill, start to kill goblins, and then I'll be able to craft it.</p><p></p><p>I don't care about it, honestly. It's part of the game. It's the necessary evil behind the level system, which I think it's the right one for games like D&D, where players are heroes that start fighting goblins, and end fighting Dragons. It also models right the typical NPC: Galadriel should be harder to poison than your average dwarven grunt, not because she has higher CON, but because she has higher level. That's what I want the system to express, and I can deal with high level artisans and crafters being somewhat bad reprersented, if that's the price.</p><p></p><p>EDIT:Maybe 5e bounded accuracy is a good step to solve this minor nitpick, though.</p></blockquote><p></p>
[QUOTE="triqui, post: 6003672, member: 57948"] Actually this is one of the common dissonances of games with levels. Power is attached to level, so a high level whatever is always better than a low level anything. The best tailor in the world can defeat a platoon of militia. Also, he can defeat an ogre. While this is cool and fun in some instances (like Mickey Mouse's Valiant Little Taylor or whatever), it does make a dissonance with the game simulation. It's a minor one (because unless your game goes around taylors battling monsters, this won't happen in 99.99% of the cases), but it's there. I also find it weird in the opposite sense. My fighter is pouring points into blacksmithing. In order to finish a masterwork plate, I need a couple of extra ranks. So I go to the nearest hill, start to kill goblins, and then I'll be able to craft it. I don't care about it, honestly. It's part of the game. It's the necessary evil behind the level system, which I think it's the right one for games like D&D, where players are heroes that start fighting goblins, and end fighting Dragons. It also models right the typical NPC: Galadriel should be harder to poison than your average dwarven grunt, not because she has higher CON, but because she has higher level. That's what I want the system to express, and I can deal with high level artisans and crafters being somewhat bad reprersented, if that's the price. EDIT:Maybe 5e bounded accuracy is a good step to solve this minor nitpick, though. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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