Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chris_Nightwing" data-source="post: 6004209" data-attributes="member: 882"><p>See, there is a difference, and it comes down to whether or not you plan to use this sort of class again. For many NPCs, the existing 3E NPC classes weren't suitable, so in fact I did create an even more pathetic in combat class for my games.</p><p></p><p>I mean frankly, the real question is whether or not these NPCs will even take part in combat. If they are plot devices, leave them as that. If they might get into combat (you have to escort the sage somewhere) then flesh them out. All this talk about how difficult it is to create a master blacksmith NPC without giving them combat abilities is stupid if you never even intend to test their blacksmithing skill or combat prowess.</p><p></p><p>What I object to is creatures and NPCs that definitely will be in combat *should* follow the rules. But as I have said many times, and had greeted by derision several times, is that I am a physics-focused, process-based DM and player. I want the world to have rules that both parties follow, and I enjoy observing the interactions therein.</p><p></p><p>Edit: I will add one thing though.. If your master blacksmith has an incredible smithing skill, I think it's reasonable that the PCs have some expectation of his level, in the UNLIKELY EVENT that they want to murder him. Again, that's open world physics, rather than the gamist, CRPG style of shopkeepers you can't kill.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6004209, member: 882"] See, there is a difference, and it comes down to whether or not you plan to use this sort of class again. For many NPCs, the existing 3E NPC classes weren't suitable, so in fact I did create an even more pathetic in combat class for my games. I mean frankly, the real question is whether or not these NPCs will even take part in combat. If they are plot devices, leave them as that. If they might get into combat (you have to escort the sage somewhere) then flesh them out. All this talk about how difficult it is to create a master blacksmith NPC without giving them combat abilities is stupid if you never even intend to test their blacksmithing skill or combat prowess. What I object to is creatures and NPCs that definitely will be in combat *should* follow the rules. But as I have said many times, and had greeted by derision several times, is that I am a physics-focused, process-based DM and player. I want the world to have rules that both parties follow, and I enjoy observing the interactions therein. Edit: I will add one thing though.. If your master blacksmith has an incredible smithing skill, I think it's reasonable that the PCs have some expectation of his level, in the UNLIKELY EVENT that they want to murder him. Again, that's open world physics, rather than the gamist, CRPG style of shopkeepers you can't kill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
Top