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General Tabletop Discussion
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="nightwyrm" data-source="post: 6004429" data-attributes="member: 75542"><p>But this is exactly what makes no sense for me and violates my sense of versimilitude (since everybody loves that word so much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). Blacksmithing ability (or underwater basketweaving ability for that matter) and combat ability should not be correlated. When I go talk to my head computer tech guy in my workplace, I don't expect him to be able to throw darts really well or resist poison really well just because he's good at computers.</p><p></p><p>The whole idea of classes (essentially having a bunch of correlated abilities) is inherently versimiltude-breaking. It's a <em>useful </em>model for making PCs and for balancing when designing games but to apply it to everything and everybody in the gameworld seems to me to be an over-application of the model.</p><p></p><p>Basically, what happens when you apply a class model to the entire world is that adventurer abilities becomes over-correlated with non-adventurer abilities. Singing ability becomes correlated with hitting ability, with spellcasting ability, with toughness (hp), with ability to shrug off disease etc. etc.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 6004429, member: 75542"] But this is exactly what makes no sense for me and violates my sense of versimilitude (since everybody loves that word so much :p). Blacksmithing ability (or underwater basketweaving ability for that matter) and combat ability should not be correlated. When I go talk to my head computer tech guy in my workplace, I don't expect him to be able to throw darts really well or resist poison really well just because he's good at computers. The whole idea of classes (essentially having a bunch of correlated abilities) is inherently versimiltude-breaking. It's a [I]useful [/I]model for making PCs and for balancing when designing games but to apply it to everything and everybody in the gameworld seems to me to be an over-application of the model. Basically, what happens when you apply a class model to the entire world is that adventurer abilities becomes over-correlated with non-adventurer abilities. Singing ability becomes correlated with hitting ability, with spellcasting ability, with toughness (hp), with ability to shrug off disease etc. etc. [/QUOTE]
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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