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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="pemerton" data-source="post: 6004822" data-attributes="member: 42582"><p>Yes. This is a similar point to my comment, upthread, about the build vs action resolution contrast.</p><p></p><p>Or you can make a Monster Knowledge (Nature) check.</p><p></p><p>These are other options, yes!</p><p></p><p>How would you learn the NPC's "true level"? Whereas you would work out how good a smith he is by observing him in action.</p><p></p><p>But these are linked <em>only</em> in a system like 3E that progresses skills and combat in lockstep. There is no correlation between them in Runequest, Rolemaster, HARP or any point-buy system.</p><p></p><p>Sure, but the only game I know of which makes fighting and smithing skill correlate is 3E and its d20 derivatives.</p><p></p><p>B/X and 1st ed AD&D didn't assume that all NPCs are built using the PC build rules. Even NPC adventurers, in that edition, have different stat rules from PCs (eg an NPC druid doesn't have the same stat minimums as a PC druid).</p><p></p><p>I don't read it that way. I read it as an argument that using PC-build rules to build NPCs is not always a good thing, because these are different game elements intended to be used by differnent participants in the game, for different purposes.</p><p></p><p>Which people? PC build rules aren't how <em>I</em> see the game world. They're how I see the parameters of the generation of a certain suite of player resources.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6004822, member: 42582"] Yes. This is a similar point to my comment, upthread, about the build vs action resolution contrast. Or you can make a Monster Knowledge (Nature) check. These are other options, yes! How would you learn the NPC's "true level"? Whereas you would work out how good a smith he is by observing him in action. But these are linked [I]only[/I] in a system like 3E that progresses skills and combat in lockstep. There is no correlation between them in Runequest, Rolemaster, HARP or any point-buy system. Sure, but the only game I know of which makes fighting and smithing skill correlate is 3E and its d20 derivatives. B/X and 1st ed AD&D didn't assume that all NPCs are built using the PC build rules. Even NPC adventurers, in that edition, have different stat rules from PCs (eg an NPC druid doesn't have the same stat minimums as a PC druid). I don't read it that way. I read it as an argument that using PC-build rules to build NPCs is not always a good thing, because these are different game elements intended to be used by differnent participants in the game, for different purposes. Which people? PC build rules aren't how [I]I[/I] see the game world. They're how I see the parameters of the generation of a certain suite of player resources. [/QUOTE]
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Community
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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