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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="Ahnehnois" data-source="post: 6004981" data-attributes="member: 17106"><p>So are any two PCs. And yet, I think if you built one with an extensive class system and the other as two numbers that you think you're likely to need, people would get a little squirrely about it.</p><p></p><p>There isn't anything <em>inherently</em> different between a PC and an NPC. In fact, it's not uncommon for characters to transition between different players or player and DM, particularly when one is "retired". The character's statistics aren't redefined when this happens, because they are a property of the character, not the player. It is certainly a valid <em>choice</em> for a DM to say that because a nonplayer character's role in the story is different, a different mechanical structure may be used to define the character (perhaps simplifying or altering the mechanics to produce the blacksmith of his dreams), but that's not a choice the designers should really be forcing on everyone and all their characters.</p><p></p><p>I'm guessing that caused some problems.</p><p></p><p>Really? You don't think in terms of every D&D character having six ability scores? I'm sure there are many other elements in play, but keep in mind that most people who play D&D do not DM, and character creation will be a much larger part of their experience. I think they're pretty foundational.</p><p></p><p>***</p><p>I don't think it's wrong; I've worked within it for quite a while now. I do think that in this thread certain</p><p></p><p>What I saw was things like this (Just picking one example of several):</p><p>...which is pretty clearly a critique of the concept of a class-based system, followed by this non sequitur:</p><p>...which apparently doesn't reflect the expectation that whatever flaws your system has, be it class-based or not, certain people expect that everyone will share in that system together (I think most players do and probably most DMs as well; in any case, several people in this thread do and that underlying assumption wasn't getting across).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6004981, member: 17106"] So are any two PCs. And yet, I think if you built one with an extensive class system and the other as two numbers that you think you're likely to need, people would get a little squirrely about it. There isn't anything [I]inherently[/I] different between a PC and an NPC. In fact, it's not uncommon for characters to transition between different players or player and DM, particularly when one is "retired". The character's statistics aren't redefined when this happens, because they are a property of the character, not the player. It is certainly a valid [I]choice[/I] for a DM to say that because a nonplayer character's role in the story is different, a different mechanical structure may be used to define the character (perhaps simplifying or altering the mechanics to produce the blacksmith of his dreams), but that's not a choice the designers should really be forcing on everyone and all their characters. I'm guessing that caused some problems. Really? You don't think in terms of every D&D character having six ability scores? I'm sure there are many other elements in play, but keep in mind that most people who play D&D do not DM, and character creation will be a much larger part of their experience. I think they're pretty foundational. *** I don't think it's wrong; I've worked within it for quite a while now. I do think that in this thread certain What I saw was things like this (Just picking one example of several): ...which is pretty clearly a critique of the concept of a class-based system, followed by this non sequitur: ...which apparently doesn't reflect the expectation that whatever flaws your system has, be it class-based or not, certain people expect that everyone will share in that system together (I think most players do and probably most DMs as well; in any case, several people in this thread do and that underlying assumption wasn't getting across). [/QUOTE]
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Community
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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