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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="slobster" data-source="post: 6005446" data-attributes="member: 6693711"><p>An adversarial GM doesn't mean one that is necessarily out to kill the PCs. It means one who sees it as his job to challenge them, within the rules, which also means not bending the rules for or against them. He sets up a scenario which he knows has a chance of killing off his characters, because for their table success is only fulfilling if it happened in the face of a very real chance of failure.</p><p></p><p>I don't consider myself an adversarial GM. If a kobold gets a lucky crit on one of my character's whose player is very invested, I'll fudge it so that instead of killing her it just sends her into negative hp.</p><p></p><p>An adversarial GM would never do that, because softening the blow ruins the whole point of the game, which is that PCs snatch success in the face of danger. A good adversarial GM would never turn a normal attack into a crit, though, just because his players were having it too easy. Instead he would adjust the parameters of later encounters, within the rules and according to what he considers in-game logic, so that his players get better challenges.</p><p></p><p>At least, that's how read the "Adversarial GM" style. Definitions obviously differ.</p></blockquote><p></p>
[QUOTE="slobster, post: 6005446, member: 6693711"] An adversarial GM doesn't mean one that is necessarily out to kill the PCs. It means one who sees it as his job to challenge them, within the rules, which also means not bending the rules for or against them. He sets up a scenario which he knows has a chance of killing off his characters, because for their table success is only fulfilling if it happened in the face of a very real chance of failure. I don't consider myself an adversarial GM. If a kobold gets a lucky crit on one of my character's whose player is very invested, I'll fudge it so that instead of killing her it just sends her into negative hp. An adversarial GM would never do that, because softening the blow ruins the whole point of the game, which is that PCs snatch success in the face of danger. A good adversarial GM would never turn a normal attack into a crit, though, just because his players were having it too easy. Instead he would adjust the parameters of later encounters, within the rules and according to what he considers in-game logic, so that his players get better challenges. At least, that's how read the "Adversarial GM" style. Definitions obviously differ. [/QUOTE]
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Community
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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