Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6006761" data-attributes="member: 42582"><p>Is there an inherent difference in the fiction? Typically not.</p><p></p><p>Is there an inherent difference from the metagame point of view? Absolutely yes, in the way I play the game. The PCs are protagonists. The NPCs are not.</p><p></p><p>The non-change of statistics, when this sort of change in metagame role takes place, is a function of system. In 4e the default assumption is that there <em>is</em> a change of statistics (see DMG2 for the discussion of companion characters).</p><p></p><p>The rationale is that a character handled by a player can tolerate a more complex action resolution process than one handled by a GM. And also should be putting different demands on pacing. Hence, in 4e, a PC has fewer hit points but more mechanically complex options for hit point recovery - which also feed into the pacing of combat - whereas an NPC or monster of the same level typically has more hit points but few or no methods for recovering those hit points: simpler action resolution, more steady pacing.</p><p></p><p>This is just one way in which 4e trades on the abstract nature of D&D's mechanics: "luck and divine favour" can be built and resolved either as more hit points (NPCs) or as more healing surges with access to mechanics to take advantage of them (PCs).</p><p></p><p>The system has to take a stand here. And the stand will affect play - the notion of playstyle-neutral mechanics is, in my view, an illusion.</p><p></p><p>It may be possible for the system to present multiple options (though this may not be trivial), or to have a single option that supports multiple playstyles (4e certainly supports multiple playstyles, judging from the different approaches of various 4e players who post on this forum), but it strike me as impossible for it to support any playstyle. And in my view the history and theory of game design give strong reason to think that it is particularly hard to accomodate strong simulationist preferences while also catering to other playstyles. Well-known examples are complaints about minutiae getting in the way of scene-framing and resolution (narrativist complaints about process simulationinst mechanics) or complaints about the game breaking down when high level fighters are still mortal, while high level wizards are godlike (gamist complaints about high concept simulationist mechanics).</p><p></p><p>D&Dnext seems to be hoping to square this circle by punting a lot of responsibility onto an expctation that the GM use force to control the game. This is very much the 2nd ed AD&D approach, as well as - I think - one reasonably common approach to 3E play. It is not, in itself, playstyle neutral, given that some playstyles (eg narrativism, just to push my own barrow) depend heavily upon limiting, regulating and channelling GM force in certain well-defined ways.</p><p></p><p>Not really. What sort of problems would you have in mind?</p><p></p><p>This is pretty central to <em>building</em> a PC. It's not a big part of the fiction, though, nor of all action resolution. I GM plenty of NPCs who lack those scores. I GMed a lot of AD&D without worrying about what the STR of a giraffe or the CON of a troll was.</p><p></p><p>What's with this readiness to generalise without evidence. The only RPG I'm aware of that tries to put NPCs, monsters and PCs all on the same build mechanics is 3E D&D (maybe points-buy systems, looked at in a certain way, also fit this description - but almost certainly the points totals and other constraints on points expenditure will be different). I therefore simply don't think it's true that most players and GMs expect this in an RPG.</p><p></p><p>Hmm, I can think of another system that does that. Oh yes, 4e.</p><p></p><p>I'm not sure what that means, or how it sets up a contrast with 4e.</p><p></p><p>Can you elaborate - if the base numbers don't change, but the hit points do, how is the creature advancing in level?</p><p></p><p>Being a dragon, or a hydra, or a beholder, or a golem, etc, all mean something in the gameworld in 4e. I don't understand the basis for asserting otherwise.</p><p></p><p>I'm not sure what you're talking about here. There is no general "extra action" or "boss monster" mechanic in 4e.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6006761, member: 42582"] Is there an inherent difference in the fiction? Typically not. Is there an inherent difference from the metagame point of view? Absolutely yes, in the way I play the game. The PCs are protagonists. The NPCs are not. The non-change of statistics, when this sort of change in metagame role takes place, is a function of system. In 4e the default assumption is that there [I]is[/I] a change of statistics (see DMG2 for the discussion of companion characters). The rationale is that a character handled by a player can tolerate a more complex action resolution process than one handled by a GM. And also should be putting different demands on pacing. Hence, in 4e, a PC has fewer hit points but more mechanically complex options for hit point recovery - which also feed into the pacing of combat - whereas an NPC or monster of the same level typically has more hit points but few or no methods for recovering those hit points: simpler action resolution, more steady pacing. This is just one way in which 4e trades on the abstract nature of D&D's mechanics: "luck and divine favour" can be built and resolved either as more hit points (NPCs) or as more healing surges with access to mechanics to take advantage of them (PCs). The system has to take a stand here. And the stand will affect play - the notion of playstyle-neutral mechanics is, in my view, an illusion. It may be possible for the system to present multiple options (though this may not be trivial), or to have a single option that supports multiple playstyles (4e certainly supports multiple playstyles, judging from the different approaches of various 4e players who post on this forum), but it strike me as impossible for it to support any playstyle. And in my view the history and theory of game design give strong reason to think that it is particularly hard to accomodate strong simulationist preferences while also catering to other playstyles. Well-known examples are complaints about minutiae getting in the way of scene-framing and resolution (narrativist complaints about process simulationinst mechanics) or complaints about the game breaking down when high level fighters are still mortal, while high level wizards are godlike (gamist complaints about high concept simulationist mechanics). D&Dnext seems to be hoping to square this circle by punting a lot of responsibility onto an expctation that the GM use force to control the game. This is very much the 2nd ed AD&D approach, as well as - I think - one reasonably common approach to 3E play. It is not, in itself, playstyle neutral, given that some playstyles (eg narrativism, just to push my own barrow) depend heavily upon limiting, regulating and channelling GM force in certain well-defined ways. Not really. What sort of problems would you have in mind? This is pretty central to [I]building[/I] a PC. It's not a big part of the fiction, though, nor of all action resolution. I GM plenty of NPCs who lack those scores. I GMed a lot of AD&D without worrying about what the STR of a giraffe or the CON of a troll was. What's with this readiness to generalise without evidence. The only RPG I'm aware of that tries to put NPCs, monsters and PCs all on the same build mechanics is 3E D&D (maybe points-buy systems, looked at in a certain way, also fit this description - but almost certainly the points totals and other constraints on points expenditure will be different). I therefore simply don't think it's true that most players and GMs expect this in an RPG. Hmm, I can think of another system that does that. Oh yes, 4e. I'm not sure what that means, or how it sets up a contrast with 4e. Can you elaborate - if the base numbers don't change, but the hit points do, how is the creature advancing in level? Being a dragon, or a hydra, or a beholder, or a golem, etc, all mean something in the gameworld in 4e. I don't understand the basis for asserting otherwise. I'm not sure what you're talking about here. There is no general "extra action" or "boss monster" mechanic in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
Top