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General Tabletop Discussion
*Pathfinder & Starfinder
Am I the only one who doesn't like the arbitrary "boss monster" tag?
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<blockquote data-quote="Neonchameleon" data-source="post: 6006935" data-attributes="member: 87792"><p>For the record there was a note in the GURPS 3e rulebook (and I think in the 4e one - I'm just certain about 3e) telling you not to bother doing this for most adversaries and just jump straight to the number. Of course it never told you <em>how</em> to jump straight to those numbers and suggested an ordinary guard had a shortsword skill of 17.</p><p> </p><p></p><p></p><p>This.</p><p> </p><p></p><p> </p><p>And this confuses me. Mostly because the reason it is a level 19 controller is because that's what reflects its abilities.</p><p> </p><p></p><p> </p><p>I wish I knew. And wish I knew why people weren't making plate armour out of that. The veneer of simulationism in 3.X has always been a veneer.</p><p> </p><p></p><p> </p><p>The OODA loop? But then that's just my justification.</p><p> </p><p></p><p> </p><p>So Paizo have just reinvented Solo monsters. Good for them.</p><p> </p><p></p><p> </p><p>Really? Read Tomb of Horrors (an adventure originally written for Gygax's own table) and tell me it's not adversarial. Read the history of Earseekers (a monster specifically designed to prevent PCs listening at doors) and tell me that isn't adversarial. Read the advice on listening at doors on p60 of the the 1e DMG (it has after all been reprinted recently) and tell me that isn't adversarial. And now go back and re-read your 1e DMG again.</p><p></p><p>Then talk to me about wrong. And as it's right, come back and talk to me about offensive. The job of the Gygaxian DM is to present a tough challenge to the players and let them work out how to overcome something that on paper they shouldn't have much chance against. And you do that according to the advice by being <em>almost</em> as adversarial as a Descent DM. Not <em>as</em> adversarial - for one thing your power is unlimited. But the indicated method in 1e is pretty adversarial.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6006935, member: 87792"] For the record there was a note in the GURPS 3e rulebook (and I think in the 4e one - I'm just certain about 3e) telling you not to bother doing this for most adversaries and just jump straight to the number. Of course it never told you [I]how[/I] to jump straight to those numbers and suggested an ordinary guard had a shortsword skill of 17. This. And this confuses me. Mostly because the reason it is a level 19 controller is because that's what reflects its abilities. I wish I knew. And wish I knew why people weren't making plate armour out of that. The veneer of simulationism in 3.X has always been a veneer. The OODA loop? But then that's just my justification. So Paizo have just reinvented Solo monsters. Good for them. Really? Read Tomb of Horrors (an adventure originally written for Gygax's own table) and tell me it's not adversarial. Read the history of Earseekers (a monster specifically designed to prevent PCs listening at doors) and tell me that isn't adversarial. Read the advice on listening at doors on p60 of the the 1e DMG (it has after all been reprinted recently) and tell me that isn't adversarial. And now go back and re-read your 1e DMG again. Then talk to me about wrong. And as it's right, come back and talk to me about offensive. The job of the Gygaxian DM is to present a tough challenge to the players and let them work out how to overcome something that on paper they shouldn't have much chance against. And you do that according to the advice by being [I]almost[/I] as adversarial as a Descent DM. Not [I]as[/I] adversarial - for one thing your power is unlimited. But the indicated method in 1e is pretty adversarial. [/QUOTE]
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Am I the only one who doesn't like the arbitrary "boss monster" tag?
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