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Am I the only one who feels Eberron's setting to be limiting?
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<blockquote data-quote="Anti-Sean" data-source="post: 2663697" data-attributes="member: 11797"><p>My inner pedant demands that I point out that the Last War lasted for about 100 years (102 to be precise). This doesn't change the point of your gripe, however.</p><p></p><p></p><p></p><p>The Last War splintered the kingdom of Galifar, but not every part of the continent of Khorvaire was a battlefield. Most of the combat took place in the Five Nations (Aundair, Breland, Cyre (now the Mournland), Karrnath, and Thrane), which are more or less located in the center of the continent. Granted, some of the current nations were carved out of land that used to comprise the Five Nations, but these were untamed regions, for the most part. Parts of some of the Five Nations furthest from the front lines more than likely never saw any battles, although able bodied men and women from every village may have volunteerd for/been conscripted by their respective armies (large parts of Breland, for example, saw no war, and Sharn itself was untouched, save for one brief, failed seige). The Dragonmarked Houses were largely neutral throughout the war, so characters who are 'marked or attached to a House in some manner may have escaped much of the war that way as well.</p><p></p><p></p><p></p><p>As I understand it, the War Torn series is a subset of the line of Eberron novels - not all will have such a direct focus on the Last War and its aftermath.</p><p></p><p></p><p></p><p>You could turn the situation around and look at it as an opportunity to express a new and unique aspect of your character and how the war affected him or her, directly or indirectly. (Make lemons into lemonade? I'd love to!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Plenty of people in RL refuse to face up to the reality of dire situations such as war, and express that denial in a variety of ways - what's stopping one of your characters from doing the same? I have a warforged who refuses to acknowledge some of his actions during the war. He had a near death experience, and quite literally treats that event as a rebirth, not admitting to himself or others what he did during the war, acting as if that was a different person entirely who did those things. Of course, his carefully constructed worldview is going to come crashing down around him at an appropriate moment... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, the default campaign beginning is roughly two years after the war ended. While people struggle to rebuild what they've lost, a new age of exploration and adventure is dawning as the citizens of the various nations turn their attention from killing each other. You can play a grizzled war veteran, or a morose, bitter person who lost everything dear to herself during the war, or you can be a bold young adventurer leaving home for the first time, ready to find fame and fortune in the jungles of Xen'Drik so she can have some stories to share with her father, who fought during the war. If you can't find a way to create a character with a background that ignores the war altogether, look for ways to use it as a starting off point for some interesting background stories or ideas, rather than a shackle forcing you into a particular mold.</p></blockquote><p></p>
[QUOTE="Anti-Sean, post: 2663697, member: 11797"] My inner pedant demands that I point out that the Last War lasted for about 100 years (102 to be precise). This doesn't change the point of your gripe, however. The Last War splintered the kingdom of Galifar, but not every part of the continent of Khorvaire was a battlefield. Most of the combat took place in the Five Nations (Aundair, Breland, Cyre (now the Mournland), Karrnath, and Thrane), which are more or less located in the center of the continent. Granted, some of the current nations were carved out of land that used to comprise the Five Nations, but these were untamed regions, for the most part. Parts of some of the Five Nations furthest from the front lines more than likely never saw any battles, although able bodied men and women from every village may have volunteerd for/been conscripted by their respective armies (large parts of Breland, for example, saw no war, and Sharn itself was untouched, save for one brief, failed seige). The Dragonmarked Houses were largely neutral throughout the war, so characters who are 'marked or attached to a House in some manner may have escaped much of the war that way as well. As I understand it, the War Torn series is a subset of the line of Eberron novels - not all will have such a direct focus on the Last War and its aftermath. You could turn the situation around and look at it as an opportunity to express a new and unique aspect of your character and how the war affected him or her, directly or indirectly. (Make lemons into lemonade? I'd love to!) :) Plenty of people in RL refuse to face up to the reality of dire situations such as war, and express that denial in a variety of ways - what's stopping one of your characters from doing the same? I have a warforged who refuses to acknowledge some of his actions during the war. He had a near death experience, and quite literally treats that event as a rebirth, not admitting to himself or others what he did during the war, acting as if that was a different person entirely who did those things. Of course, his carefully constructed worldview is going to come crashing down around him at an appropriate moment... :) Also, the default campaign beginning is roughly two years after the war ended. While people struggle to rebuild what they've lost, a new age of exploration and adventure is dawning as the citizens of the various nations turn their attention from killing each other. You can play a grizzled war veteran, or a morose, bitter person who lost everything dear to herself during the war, or you can be a bold young adventurer leaving home for the first time, ready to find fame and fortune in the jungles of Xen'Drik so she can have some stories to share with her father, who fought during the war. If you can't find a way to create a character with a background that ignores the war altogether, look for ways to use it as a starting off point for some interesting background stories or ideas, rather than a shackle forcing you into a particular mold. [/QUOTE]
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