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Am I the only one who feels Eberron's setting to be limiting?
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<blockquote data-quote="GVDammerung" data-source="post: 2665041" data-attributes="member: 33060"><p>Eberron seems to run on two themes most strongly - The Last War and exploring Xendrik. I really like the exploring Xendrik theme. The Last War theme I do find limiting as a broad brush way of saying - this animates Khorvaire. I do not care for wars as animating social concepts in fantasy games because they tend to so vividly color everything in those particular terms. </p><p></p><p>I find the Forgotten Realms exactly as described - stagnant - because they are buried under so much detail that 1) any movement has to be almost seismic to be felt at all and 2) lesser movement seems smothered by the greater inertia.</p><p></p><p>I guess I would agree that Eberron and the Realms are sort of flip sides of the coin. Eberron, like or don't like its themes, feels dynamic, whereas the Realms feel stagnant. This may, however, be a question of how much detail is too much rather than any inherent value judgment on either setting.</p><p></p><p></p><p>This is, of course, an irrelevant sentiment, quite beside the point. Settings appear as written, with the intention that, as written, they will be appealing on those terms - such that people will want to play them, at least enough to purchase them, as written. That one can do something else with them does not excuse how they appear as written. The "but you can change it" sentiment too easily avoids discussion of what a gaming product purports to be - there would be no need for reviews in such case as you could change whatever you buy and that would be okay - no, it would not be okay - games present themselves in particular ways, and whether you can or should change them, they may be fairly critiqued as to how they present themselves - as written.</p></blockquote><p></p>
[QUOTE="GVDammerung, post: 2665041, member: 33060"] Eberron seems to run on two themes most strongly - The Last War and exploring Xendrik. I really like the exploring Xendrik theme. The Last War theme I do find limiting as a broad brush way of saying - this animates Khorvaire. I do not care for wars as animating social concepts in fantasy games because they tend to so vividly color everything in those particular terms. I find the Forgotten Realms exactly as described - stagnant - because they are buried under so much detail that 1) any movement has to be almost seismic to be felt at all and 2) lesser movement seems smothered by the greater inertia. I guess I would agree that Eberron and the Realms are sort of flip sides of the coin. Eberron, like or don't like its themes, feels dynamic, whereas the Realms feel stagnant. This may, however, be a question of how much detail is too much rather than any inherent value judgment on either setting. This is, of course, an irrelevant sentiment, quite beside the point. Settings appear as written, with the intention that, as written, they will be appealing on those terms - such that people will want to play them, at least enough to purchase them, as written. That one can do something else with them does not excuse how they appear as written. The "but you can change it" sentiment too easily avoids discussion of what a gaming product purports to be - there would be no need for reviews in such case as you could change whatever you buy and that would be okay - no, it would not be okay - games present themselves in particular ways, and whether you can or should change them, they may be fairly critiqued as to how they present themselves - as written. [/QUOTE]
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Am I the only one who feels Eberron's setting to be limiting?
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