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Am I the only one who found Dragon Age 2 superior to Origins?
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<blockquote data-quote="amerigoV" data-source="post: 5680828"><p>On Bioware's Plots: Most of their products are formulaic - but its a formula that works (its not like Hollywood does not do this, and we still watch movies)</p><p><a href="http://rampantgames.com/blog/wp-content/uploads/2010/12/bwcliches.png" target="_blank">http://rampantgames.com/blog/wp-content/uploads/2010/12/bwcliches.png</a></p><p></p><p></p><p>I think DA2 had the potential to be better than Origins. The problem I found is not the map recycling itself (MA1 had a ton of that as well), but that since everything was in the same area the plotlines got jumbled. Typical Bioware is "go four places to save the world". In each of the 4 places there are a bunch of subplots. I felt like that in DA2 this was all stacked on top of itself so it was harder to keep track of the main plot. DA1 the areas were all distinct, and easier to keep in mind why you were there (DA2 - after awhile you knew where every fight was going to be just based on the recycled map). The underlying story was pretty interesting (the corrupting relic), but was buried under tons of side quests.</p><p></p><p>On inventory - I prefer DA2 - I tire of the "fiddly bits" - I do not play heroic dark fantasy to sit there for hours figuring out which gem makes my sword hit for .00005% more.</p><p></p><p>On companions - I would love to mix a party up with Morgainne, Varric, and Oghren. That one might never leave the tavern but provide hours of entertainment. Each game had interesting companions. I do not think I completed a romance plotline in DA2 (I guess scoring the pirate does not count <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> - its a good thing this was not Fable - lord knows what STD you would pick up). </p><p></p><p>I give credit to Bioware for breaking out of their formula. Some stuff worked, some stuff did not. I like DA1 probably because they did the "tried and true" and it worked. I enjoyed DA2 but they need to work on a few concepts.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5680828"] On Bioware's Plots: Most of their products are formulaic - but its a formula that works (its not like Hollywood does not do this, and we still watch movies) [url]http://rampantgames.com/blog/wp-content/uploads/2010/12/bwcliches.png[/url] I think DA2 had the potential to be better than Origins. The problem I found is not the map recycling itself (MA1 had a ton of that as well), but that since everything was in the same area the plotlines got jumbled. Typical Bioware is "go four places to save the world". In each of the 4 places there are a bunch of subplots. I felt like that in DA2 this was all stacked on top of itself so it was harder to keep track of the main plot. DA1 the areas were all distinct, and easier to keep in mind why you were there (DA2 - after awhile you knew where every fight was going to be just based on the recycled map). The underlying story was pretty interesting (the corrupting relic), but was buried under tons of side quests. On inventory - I prefer DA2 - I tire of the "fiddly bits" - I do not play heroic dark fantasy to sit there for hours figuring out which gem makes my sword hit for .00005% more. On companions - I would love to mix a party up with Morgainne, Varric, and Oghren. That one might never leave the tavern but provide hours of entertainment. Each game had interesting companions. I do not think I completed a romance plotline in DA2 (I guess scoring the pirate does not count ;) - its a good thing this was not Fable - lord knows what STD you would pick up). I give credit to Bioware for breaking out of their formula. Some stuff worked, some stuff did not. I like DA1 probably because they did the "tried and true" and it worked. I enjoyed DA2 but they need to work on a few concepts. [/QUOTE]
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