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Am I the only one who thinks Incarnum is hokey?
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<blockquote data-quote="mhacdebhandia" data-source="post: 2599004" data-attributes="member: 18832"><p>Classy.</p><p></p><p></p><p>Actually, logic would seem to dictate that new techniques are discovered all the time. Controllable nuclear reactions didn't exist in human history prior to the 1940s CE; incarnum didn't exist in Eberron prior to the 990s YK.</p><p></p><p>Now, it may seem to you that a wellspring of energy from which the souls of all life spring and to which they all return is something that the world would have discovered long before the period of time in which the campaign takes place; yet, to further abuse the analogy, the nuclear furnace of the sun is literally fundamental to life on Earth, but humanity has only begun to use this energy in the last seventy years or less.</p><p></p><p>If you don't find the concept of incarnum manipulation interesting, if you don't think it's appropriate for your game, or if you would prefer to have had the hard work of incorporating it into your campaign done more extensively than <em>Magic of Incarnum</em> offers, then that's your natural prerogative. I don't think, however, that it's in any way legitimate to suggest that it's <strong>impossible</strong> to incorporate incarnum-using classes into your campaign smoothly, unless you consider the appearance of a new way of doing things inherently "unsmooth".</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2599004, member: 18832"] Classy. Actually, logic would seem to dictate that new techniques are discovered all the time. Controllable nuclear reactions didn't exist in human history prior to the 1940s CE; incarnum didn't exist in Eberron prior to the 990s YK. Now, it may seem to you that a wellspring of energy from which the souls of all life spring and to which they all return is something that the world would have discovered long before the period of time in which the campaign takes place; yet, to further abuse the analogy, the nuclear furnace of the sun is literally fundamental to life on Earth, but humanity has only begun to use this energy in the last seventy years or less. If you don't find the concept of incarnum manipulation interesting, if you don't think it's appropriate for your game, or if you would prefer to have had the hard work of incorporating it into your campaign done more extensively than [i]Magic of Incarnum[/i] offers, then that's your natural prerogative. I don't think, however, that it's in any way legitimate to suggest that it's [b]impossible[/b] to incorporate incarnum-using classes into your campaign smoothly, unless you consider the appearance of a new way of doing things inherently "unsmooth". [/QUOTE]
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Am I the only one who thinks Incarnum is hokey?
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