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Am I the only one who thinks Incarnum is hokey?
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<blockquote data-quote="WizarDru" data-source="post: 2599095" data-attributes="member: 151"><p>I think we should lay some ground work, here. Magic of Incarnum is NOT an alternate magic system. Not even close. If anything, it is an alternate magic ITEM system, with a trace or psionics mixed in. The difference is important. The book goes to great lengths to illustrate how it can be incorporated into an ongoing campaign or even be the basis of a new campaign. New spells, hexes and infusions are included, and suggestions for where specific classes might appear in specific settings are offered.</p><p></p><p>As for explaining it's presence in a game previously unconnected with it...it's no more or less difficult than including Psionics was. How do tell the difference between a Pentifex Monolith with soulmelds and a specialized fighter with magic items? From the perspective of an opponent, only one way....you don't get the monolith's loot when he dies. How can tell apart a paladin versus a LG Incarnate versus a LG FTR/Blademeld versus a psychic warror? Functionally, not easily.</p><p></p><p>I rather like the system. It's mechanically different enough that it fills a niche not already filled, IMHO, and it offers some interesting options. For example, a classic trope of many anime series is the ability of a character to summon an item from some extra-dimensional space. While MoI doesn't exactly match this, it comes close. I can easily see a show like Beet the Vandel Buster based directly on MoI, where a character's measure of his ability to smash monsters is partly based on his possesion of a 'Saiga', a magical item powered by his soul.</p><p></p><p>So no, I don't view it as hoakey.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2599095, member: 151"] I think we should lay some ground work, here. Magic of Incarnum is NOT an alternate magic system. Not even close. If anything, it is an alternate magic ITEM system, with a trace or psionics mixed in. The difference is important. The book goes to great lengths to illustrate how it can be incorporated into an ongoing campaign or even be the basis of a new campaign. New spells, hexes and infusions are included, and suggestions for where specific classes might appear in specific settings are offered. As for explaining it's presence in a game previously unconnected with it...it's no more or less difficult than including Psionics was. How do tell the difference between a Pentifex Monolith with soulmelds and a specialized fighter with magic items? From the perspective of an opponent, only one way....you don't get the monolith's loot when he dies. How can tell apart a paladin versus a LG Incarnate versus a LG FTR/Blademeld versus a psychic warror? Functionally, not easily. I rather like the system. It's mechanically different enough that it fills a niche not already filled, IMHO, and it offers some interesting options. For example, a classic trope of many anime series is the ability of a character to summon an item from some extra-dimensional space. While MoI doesn't exactly match this, it comes close. I can easily see a show like Beet the Vandel Buster based directly on MoI, where a character's measure of his ability to smash monsters is partly based on his possesion of a 'Saiga', a magical item powered by his soul. So no, I don't view it as hoakey. [/QUOTE]
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Am I the only one who thinks Incarnum is hokey?
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