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Am I the only one who thinks Incarnum is hokey?
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<blockquote data-quote="JPL" data-source="post: 2599527" data-attributes="member: 1964"><p>I guess I stopped worrying about setting retcons right about the time halflings became skinny and nomadic, humans starting multiclassing, and dwarves started casting arcane spells. Also, I haven't heard about "crystal spheres" in a long while. </p><p></p><p>Linking new systems to new [or little-explored] cultures, races, or regions seems like a pretty solid solution. Eberron has it about right --- there's a race of psionics, but they mostly live waaaaay over here, and if you don't want to use them, that's OK --- it'll still feel like Eberron.</p><p></p><p>In the Realms, there are entire continents about which we know nothing. Maybe this is what they use over there [instead of conventional spellcasting?]. What are the ramifications of that? Hell, you could fill up the map of Toril with ideas like that --- put warforged and artificers on one continent and go for a steampunk feel, put arcanum on another and develop a culture around it, slap Ghostwalk down over here...and either send players over there, or have representatives make their way into Faerun.</p><p></p><p>I could see arcanum as the centerpiece of a quasi-Indian setting or subsetting [perhaps with a funky anime vibe, given all the cool visual manifestations]...use those varana monkey-men, and maybe some lizardfolk, and those big elephant-men, and the various new races from the MoI book.</p></blockquote><p></p>
[QUOTE="JPL, post: 2599527, member: 1964"] I guess I stopped worrying about setting retcons right about the time halflings became skinny and nomadic, humans starting multiclassing, and dwarves started casting arcane spells. Also, I haven't heard about "crystal spheres" in a long while. Linking new systems to new [or little-explored] cultures, races, or regions seems like a pretty solid solution. Eberron has it about right --- there's a race of psionics, but they mostly live waaaaay over here, and if you don't want to use them, that's OK --- it'll still feel like Eberron. In the Realms, there are entire continents about which we know nothing. Maybe this is what they use over there [instead of conventional spellcasting?]. What are the ramifications of that? Hell, you could fill up the map of Toril with ideas like that --- put warforged and artificers on one continent and go for a steampunk feel, put arcanum on another and develop a culture around it, slap Ghostwalk down over here...and either send players over there, or have representatives make their way into Faerun. I could see arcanum as the centerpiece of a quasi-Indian setting or subsetting [perhaps with a funky anime vibe, given all the cool visual manifestations]...use those varana monkey-men, and maybe some lizardfolk, and those big elephant-men, and the various new races from the MoI book. [/QUOTE]
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Am I the only one who thinks Incarnum is hokey?
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