Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Am I the only one who thinks Incarnum is hokey?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 2601218" data-attributes="member: 3424"><p>I'm not sure if you're including any of my posts under the category of "blind support", but I assure you that my support is not blind. If it was an unbalanced, clunky, overcomplicated system, I would not be enthused about it. As it is, I can see how it could serve as a less complex alternative to someone who wants to run a magic-user. </p><p></p><p>And there is some value to newness and trend-bucking. It's the same reason that (I assume) you don't want to eat exactly the same thing for breakfast, lunch and dinner, day after day, week after week, month after month, year after year.</p><p></p><p>The three approaches detailed in the book are:</p><p>(1) It's something new - the PCs are among the first to discover it, or some event happens that makes it possible to wield incarnum. How different is this from the introduction of a new spell or type of spellcaster?</p><p>(2) It's a well-kept secret - knowledge of this strange power is limited to secret societies and cabals. How different is this from introducing feats, prestige classes and other techniques that are only available from a source that the PCs are among the rare few people that stumble upon?</p><p>(3) It's from a distant land or another plane - the PCs must interact with travelers or invaders from afar in order to learn how to wield this power. How different is this from introducing psionics via a githyanki invasion, or incorporating samurai, shugenja, wu jen and ninja into a mostly european-themed campaign?</p><p></p><p>As others have said, if you don't like the implications of soulstuff, it can just be another form of magic. Substitite "magic" everywhere you see the word "incarnum". Drop the "soul" from "soulmeld" and just call them "melds". Instead of "incarnates" and "soulborn", use "meldmages" and "meldwarriors". Instead of essentia, call it "mana" or just keep the term, since there's nothing "soul"-ly about it. Changing the mechanics is one thing, but there is nothing about the mechanics that requires incarnum to be powered by souls. Changing the flavor is as simple as substituing some words for some others.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2601218, member: 3424"] I'm not sure if you're including any of my posts under the category of "blind support", but I assure you that my support is not blind. If it was an unbalanced, clunky, overcomplicated system, I would not be enthused about it. As it is, I can see how it could serve as a less complex alternative to someone who wants to run a magic-user. And there is some value to newness and trend-bucking. It's the same reason that (I assume) you don't want to eat exactly the same thing for breakfast, lunch and dinner, day after day, week after week, month after month, year after year. The three approaches detailed in the book are: (1) It's something new - the PCs are among the first to discover it, or some event happens that makes it possible to wield incarnum. How different is this from the introduction of a new spell or type of spellcaster? (2) It's a well-kept secret - knowledge of this strange power is limited to secret societies and cabals. How different is this from introducing feats, prestige classes and other techniques that are only available from a source that the PCs are among the rare few people that stumble upon? (3) It's from a distant land or another plane - the PCs must interact with travelers or invaders from afar in order to learn how to wield this power. How different is this from introducing psionics via a githyanki invasion, or incorporating samurai, shugenja, wu jen and ninja into a mostly european-themed campaign? As others have said, if you don't like the implications of soulstuff, it can just be another form of magic. Substitite "magic" everywhere you see the word "incarnum". Drop the "soul" from "soulmeld" and just call them "melds". Instead of "incarnates" and "soulborn", use "meldmages" and "meldwarriors". Instead of essentia, call it "mana" or just keep the term, since there's nothing "soul"-ly about it. Changing the mechanics is one thing, but there is nothing about the mechanics that requires incarnum to be powered by souls. Changing the flavor is as simple as substituing some words for some others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Am I the only one who thinks Incarnum is hokey?
Top