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Am I too cruel?
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<blockquote data-quote="CCamfield" data-source="post: 514049" data-attributes="member: 8123"><p>I've got a character whose background is like that, but I think it's because the player is new to pen-and-paper gaming. </p><p></p><p>He killed a wizard when he was young. (How unspecified, but I'm assuming that it was through treachery.) My, isn't the wizard's <em>master</em> annoyed that one of his pupils was killed... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That being said, I don't think it's particularly nice to figuratively burn down a character's background and salt the fields, and that's what I think KM did. The background sounds like it might have been set up for some rivalry and possible eventual redemption of the PC in the eyes of the villagers and his family, or perhaps a struggle over the inheritance, but that doesn't seem possible any more.</p><p></p><p>I know in the last game I was playing, I had some ideas on how it would be cool for my character's background stories to develop, but unfortunately the GM didn't follow up on those ideas (or do that much with them, for that matter). Do you folks think that that is an unreasonable approach for a player to take, to actually suggest plot ideas?</p><p></p><p></p><p></p><p>This is one of the primary points made by Robin Laws in his Robin's Laws of Good GM'ing book. In fact I think he wrote something like the GM's <em>goal</em> should be to make sure the players are having fun.</p></blockquote><p></p>
[QUOTE="CCamfield, post: 514049, member: 8123"] I've got a character whose background is like that, but I think it's because the player is new to pen-and-paper gaming. He killed a wizard when he was young. (How unspecified, but I'm assuming that it was through treachery.) My, isn't the wizard's [i]master[/i] annoyed that one of his pupils was killed... :) That being said, I don't think it's particularly nice to figuratively burn down a character's background and salt the fields, and that's what I think KM did. The background sounds like it might have been set up for some rivalry and possible eventual redemption of the PC in the eyes of the villagers and his family, or perhaps a struggle over the inheritance, but that doesn't seem possible any more. I know in the last game I was playing, I had some ideas on how it would be cool for my character's background stories to develop, but unfortunately the GM didn't follow up on those ideas (or do that much with them, for that matter). Do you folks think that that is an unreasonable approach for a player to take, to actually suggest plot ideas? This is one of the primary points made by Robin Laws in his Robin's Laws of Good GM'ing book. In fact I think he wrote something like the GM's [i]goal[/i] should be to make sure the players are having fun. [/QUOTE]
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