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*Dungeons & Dragons
Am I too strict?
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<blockquote data-quote="ZeshinX" data-source="post: 8023864" data-attributes="member: 6793656"><p>My take is too strict. Granted, 'tis your game/table to run as you see fit, but I would find it too strict. If it's a class ability to gain new spells as part of gaining a new level, then I'm not going to make it harder for them to acquire those spells (they did work for them and earned them by playing and levelling up).</p><p></p><p>Any spells they want to add to their spellbook beyond what they gain as part of levelling, those they'll need to go through the process of adding to their spellbook in the prescribed manner.</p><p></p><p>I've always just rationalized such new spells known as something the character was researching during the course of adventuring, "behind the curtain" as it were. It's well enough for me to leave it as such. If I wanted simulationist level of detail where everything has a plausible explanation (plausible for fantasy anyway), I'd still be playing 3.x/PF1e. I find 5e went back to what I used to call the "nonsense rules" approach (rules that existed simply to satisfy mechanics/balance but made little sense outside that...like classes being restricted to certain races, racial level limits, etc).</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8023864, member: 6793656"] My take is too strict. Granted, 'tis your game/table to run as you see fit, but I would find it too strict. If it's a class ability to gain new spells as part of gaining a new level, then I'm not going to make it harder for them to acquire those spells (they did work for them and earned them by playing and levelling up). Any spells they want to add to their spellbook beyond what they gain as part of levelling, those they'll need to go through the process of adding to their spellbook in the prescribed manner. I've always just rationalized such new spells known as something the character was researching during the course of adventuring, "behind the curtain" as it were. It's well enough for me to leave it as such. If I wanted simulationist level of detail where everything has a plausible explanation (plausible for fantasy anyway), I'd still be playing 3.x/PF1e. I find 5e went back to what I used to call the "nonsense rules" approach (rules that existed simply to satisfy mechanics/balance but made little sense outside that...like classes being restricted to certain races, racial level limits, etc). [/QUOTE]
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Am I too strict?
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