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Am I too strict?
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<blockquote data-quote="DND_Reborn" data-source="post: 8023913" data-attributes="member: 6987520"><p>I don't think you are being too strict at all. IMO the aspect of learning a new spell assumes time is spent outside of the adventure researching it, practicing, etc. as well as creating or copying the spell formula into your spellbook. We aren't talking tons of gold here, and I think learning spells during the adventure is a big NO-NO. IMO it should only be a downtime thing.</p><p></p><p>Now, if the player goes through the trouble and says "Next level I am planning to add Teleportation Circle and Wall of Force to my spellbook. That is 500 gp in components, inks, or whatever I will need. I am purchasing that stuff now while we're in town so I can add them during a day's rest in the field since I will need 10 hours per spell to practice and scribe them." In THAT cases, foresight is rewarded and the player can add the spells outside of downtime.</p><p></p><p>The game is about fun, but it is also about immersion, balance, and other things. Otherwise, it would be awesome for my fighter to have a vorpal sword, so why can't I have it??? Huh? Huh? I won't have fun without it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8023913, member: 6987520"] I don't think you are being too strict at all. IMO the aspect of learning a new spell assumes time is spent outside of the adventure researching it, practicing, etc. as well as creating or copying the spell formula into your spellbook. We aren't talking tons of gold here, and I think learning spells during the adventure is a big NO-NO. IMO it should only be a downtime thing. Now, if the player goes through the trouble and says "Next level I am planning to add Teleportation Circle and Wall of Force to my spellbook. That is 500 gp in components, inks, or whatever I will need. I am purchasing that stuff now while we're in town so I can add them during a day's rest in the field since I will need 10 hours per spell to practice and scribe them." In THAT cases, foresight is rewarded and the player can add the spells outside of downtime. The game is about fun, but it is also about immersion, balance, and other things. Otherwise, it would be awesome for my fighter to have a vorpal sword, so why can't I have it??? Huh? Huh? I won't have fun without it! ;) [/QUOTE]
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