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General Tabletop Discussion
*Dungeons & Dragons
Am I too strict?
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<blockquote data-quote="Todd Roybark" data-source="post: 8024048" data-attributes="member: 6920677"><p>You are not being strict at all, from a rules perspective, as you are not following the rules.</p><p>Per the a PHB:</p><p><strong>LEARNING SPELLS OF lST LEVEL AND HIGHER</strong></p><p><strong>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free.</strong></p><p><strong></strong></p><p><strong>Copying a Spell into the Book. When you find a wizard spell of l st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and ifyou can spare the time to decipher and copy it.</strong></p><p></p><p>The two free spells the Wizard learns are not necessarily being copied from an outside source, but could,(and probably should), be considered magical discoveries the Wizard made on their own.</p><p></p><p>Alfred Wallace did not copy Natural Selection from Chuck Darwin, Wallace independently discovered it a decade or so later.</p><p></p><p>In D&D terms the player ‘<em>discovers</em>’ Floating Disc....only later does the PC learn that some person named <em>Tenser</em> actually discovered it first.</p><p></p><p>If your player spent money to research custom spells would you also <em>charge</em> them to “copy” <em>their</em> custom spell into their grimoire?</p><p></p><p>Helldritch, if you were playing in a game and the DM ruled that “Level advancement is free except for Helldritch”, would that trouble you?</p><p></p><p>I imagine, that is likely how the player is feeling: <em>only</em> they have to pay gold to level up, while the rest of the group gets to level up for free.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8024048, member: 6920677"] You are not being strict at all, from a rules perspective, as you are not following the rules. Per the a PHB: [B]LEARNING SPELLS OF lST LEVEL AND HIGHER Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Copying a Spell into the Book. When you find a wizard spell of l st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and ifyou can spare the time to decipher and copy it.[/B] The two free spells the Wizard learns are not necessarily being copied from an outside source, but could,(and probably should), be considered magical discoveries the Wizard made on their own. Alfred Wallace did not copy Natural Selection from Chuck Darwin, Wallace independently discovered it a decade or so later. In D&D terms the player ‘[I]discovers[/I]’ Floating Disc....only later does the PC learn that some person named [I]Tenser[/I] actually discovered it first. If your player spent money to research custom spells would you also [I]charge[/I] them to “copy” [I]their[/I] custom spell into their grimoire? Helldritch, if you were playing in a game and the DM ruled that “Level advancement is free except for Helldritch”, would that trouble you? I imagine, that is likely how the player is feeling: [I]only[/I] they have to pay gold to level up, while the rest of the group gets to level up for free. [/QUOTE]
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