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Am I too strict?
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<blockquote data-quote="Imaculata" data-source="post: 8024963" data-attributes="member: 6801286"><p>I have had similar experiences with my own houserules. Sometimes they are a work in process, and need further refinement. I try to be transparent to my players, explaining the how and why of my houserule, and what my ultimate goal is.</p><p></p><p>When I came up with a way of doing mass naval combat in my 3e pirate campaign, I explained to my players how it was my goal to speed up the combat between hundreds of combatants onboard a few dozen ships, without making their characters or their ship upgrades irrelevant. I asked my players afterwards for critique, and they gave me plenty of feedback, which I'll use to further refine these rules the next time a big battle comes up.</p><p></p><p>Houserules can be a work of progress. But you should always listen to your players, and you should always ask yourself what the houserule is supposed to achieve that cannot be done with the core rules. In the case of my mass combat rules, houserules were absolutely needed and it got the job done. But there was also definitely room for improvement.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8024963, member: 6801286"] I have had similar experiences with my own houserules. Sometimes they are a work in process, and need further refinement. I try to be transparent to my players, explaining the how and why of my houserule, and what my ultimate goal is. When I came up with a way of doing mass naval combat in my 3e pirate campaign, I explained to my players how it was my goal to speed up the combat between hundreds of combatants onboard a few dozen ships, without making their characters or their ship upgrades irrelevant. I asked my players afterwards for critique, and they gave me plenty of feedback, which I'll use to further refine these rules the next time a big battle comes up. Houserules can be a work of progress. But you should always listen to your players, and you should always ask yourself what the houserule is supposed to achieve that cannot be done with the core rules. In the case of my mass combat rules, houserules were absolutely needed and it got the job done. But there was also definitely room for improvement. [/QUOTE]
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