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<blockquote data-quote="doctorbadwolf" data-source="post: 8025758" data-attributes="member: 6704184"><p>I have never learned any hands-on skill in that way, past perhaps the very most basic safety stuff, like how to use a table saw without hurting yourself, or what the dials on a torch do. </p><p></p><p>I learned to work on cars 100% in a shop, on the job, on customers' cars. I learned to climb, hike, and catch crawdads in the canyon and river near my hometown. Some stuff can work that way, sure, but the idea that all skills work that way is...just really strange, to me.</p><p></p><p>More importantly, I got better at those things primarily by continuing to do them, and by taking on more challenging iterations of those tasks. </p><p></p><p>Sure, it makes sense for swordfighters to train and spar with other fighters, and learn new techniques that way, but to model that somewhat rationally in the game world you'd have to treat fighting techniques like the game treats wizard spells. </p><p></p><p>Don't get me wrong, I <em>want to do that</em>, with an optional suite of abilities, feats, and at least one subclass or new class, but you absolutely don't have to go spend downtime training with someone to get better at fighting when you're already a "professional" level fighter. Fighting other people who are at or above the same level of skill, teaching others, etc, will make you better.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8025758, member: 6704184"] I have never learned any hands-on skill in that way, past perhaps the very most basic safety stuff, like how to use a table saw without hurting yourself, or what the dials on a torch do. I learned to work on cars 100% in a shop, on the job, on customers' cars. I learned to climb, hike, and catch crawdads in the canyon and river near my hometown. Some stuff can work that way, sure, but the idea that all skills work that way is...just really strange, to me. More importantly, I got better at those things primarily by continuing to do them, and by taking on more challenging iterations of those tasks. Sure, it makes sense for swordfighters to train and spar with other fighters, and learn new techniques that way, but to model that somewhat rationally in the game world you'd have to treat fighting techniques like the game treats wizard spells. Don't get me wrong, I [I]want to do that[/I], with an optional suite of abilities, feats, and at least one subclass or new class, but you absolutely don't have to go spend downtime training with someone to get better at fighting when you're already a "professional" level fighter. Fighting other people who are at or above the same level of skill, teaching others, etc, will make you better. [/QUOTE]
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