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Am I too strict?
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<blockquote data-quote="DND_Reborn" data-source="post: 8027380" data-attributes="member: 6987520"><p>So far I have played in four distinct "games" in the last 18+ months of playing 5E. Here is the breakdown between casters. There is some overlap within a game due to the high amount of multiclassing (but our MCing requires levels remain even, so there is never more than a 1 level difference between two caster classes for a PC):</p><p></p><p>Main campaign (level 15 currently):</p><ul> <li data-xf-list-type="ul">Bards: 2</li> <li data-xf-list-type="ul">Clerics: 3</li> <li data-xf-list-type="ul">Druids: 2</li> <li data-xf-list-type="ul">Sorcerers: 1</li> <li data-xf-list-type="ul">Warlocks: 1</li> <li data-xf-list-type="ul">Wizards: 2</li> </ul><p></p><p>CoS campaign: (level 9 currently):</p><ul> <li data-xf-list-type="ul">Bards: 1</li> <li data-xf-list-type="ul">Sorcerers: 1</li> <li data-xf-list-type="ul">Warlocks: 1</li> </ul><p></p><p>"City" campaign (level 5 currently):</p><ul> <li data-xf-list-type="ul">Artificer: 1</li> <li data-xf-list-type="ul">Warlocks: 1</li> <li data-xf-list-type="ul">Wizards: 1</li> </ul><p></p><p>"Animal Monks" campaign (level 1, just started):</p><ul> <li data-xf-list-type="ul">No casters. Everyone is playing a different monk subclass. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul><p></p><p>So, in total:</p><ul> <li data-xf-list-type="ul">Artificers: 1</li> <li data-xf-list-type="ul">Bards: 3</li> <li data-xf-list-type="ul">Clerics: 3</li> <li data-xf-list-type="ul">Druids: 2</li> <li data-xf-list-type="ul">Sorcerers: 2</li> <li data-xf-list-type="ul">Warlocks: 3</li> <li data-xf-list-type="ul">Wizards: 3</li> </ul><p>While our group see the versatility and ritual casting of the wizard being awesome (it is!), we also easily see the benefits of metamagic and invocations.</p><p></p><p>Sometimes, it seems like your players are just not really into being "tied down" in spell selection. You've talked mostly about wanting more sorcerers and warlocks, but what about Bards, Clerics, and Druids? Do those casters see as much love as Wizards?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8027380, member: 6987520"] So far I have played in four distinct "games" in the last 18+ months of playing 5E. Here is the breakdown between casters. There is some overlap within a game due to the high amount of multiclassing (but our MCing requires levels remain even, so there is never more than a 1 level difference between two caster classes for a PC): Main campaign (level 15 currently): [LIST] [*]Bards: 2 [*]Clerics: 3 [*]Druids: 2 [*]Sorcerers: 1 [*]Warlocks: 1 [*]Wizards: 2 [/LIST] CoS campaign: (level 9 currently): [LIST] [*]Bards: 1 [*]Sorcerers: 1 [*]Warlocks: 1 [/LIST] "City" campaign (level 5 currently): [LIST] [*]Artificer: 1 [*]Warlocks: 1 [*]Wizards: 1 [/LIST] "Animal Monks" campaign (level 1, just started): [LIST] [*]No casters. Everyone is playing a different monk subclass. :) [/LIST] So, in total: [LIST] [*]Artificers: 1 [*]Bards: 3 [*]Clerics: 3 [*]Druids: 2 [*]Sorcerers: 2 [*]Warlocks: 3 [*]Wizards: 3 [/LIST] While our group see the versatility and ritual casting of the wizard being awesome (it is!), we also easily see the benefits of metamagic and invocations. Sometimes, it seems like your players are just not really into being "tied down" in spell selection. You've talked mostly about wanting more sorcerers and warlocks, but what about Bards, Clerics, and Druids? Do those casters see as much love as Wizards? [/QUOTE]
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