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Am I too strict?
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<blockquote data-quote="Magister Ludorum" data-source="post: 8027384" data-attributes="member: 6862253"><p>I've read the whole thread. I was just replying to the question you asked in the OP.</p><p></p><p>I don't like games where house rules penalize one class over another. I also don't like to play in games where there's too much accounting.</p><p></p><p>We have lots of downtime between stories in most of our games, and with the exception of one game no one levels until the end of the adventure.</p><p></p><p>We give away less treasure than the rules recommend because D&D economy breaks our suspension of disbelief. Characters have jobs or practice their trades between adventures. We don't use down time rules, we just assume regular upkeep is taken care of. If someone wants to make scrolls or something, they have to pay upkeep for those weeks.</p><p></p><p>I really dislike complex accounting and tracking of all expenses in game. That's why we don't have our characters file taxes every game year and compute annual devaluation of their equipment, or account for the fluctuating value of coin based on the quality of metal in any given year of minting.</p><p></p><p>There are lots of "realistic" systems players use that are deal breakers for me. Everybody has deal breakers. This rule definitely would qualify for me.</p><p></p><p>Wizards research new spells in downtime. They get two free every time they level because researching spells is what they do.</p><p></p><p>In my group we are immersive role-players who focus on playing characters within the world, making them part of the world and interacting with the NPCs.</p><p></p><p>If your table is like that, I would probably feel regret at missing out on the game, but I would miss out. I don't like role-playing the nitty gritty of everyday life and counting every expense (that's why our Traveller Free Trader game feel apart). </p><p></p><p>I would also miss out because your group rolls to see who gets to play what class. I've run games where everyone is a wizard and it was great fun. Party balance is IMO overrated. Good stories are the goal.</p></blockquote><p></p>
[QUOTE="Magister Ludorum, post: 8027384, member: 6862253"] I've read the whole thread. I was just replying to the question you asked in the OP. I don't like games where house rules penalize one class over another. I also don't like to play in games where there's too much accounting. We have lots of downtime between stories in most of our games, and with the exception of one game no one levels until the end of the adventure. We give away less treasure than the rules recommend because D&D economy breaks our suspension of disbelief. Characters have jobs or practice their trades between adventures. We don't use down time rules, we just assume regular upkeep is taken care of. If someone wants to make scrolls or something, they have to pay upkeep for those weeks. I really dislike complex accounting and tracking of all expenses in game. That's why we don't have our characters file taxes every game year and compute annual devaluation of their equipment, or account for the fluctuating value of coin based on the quality of metal in any given year of minting. There are lots of "realistic" systems players use that are deal breakers for me. Everybody has deal breakers. This rule definitely would qualify for me. Wizards research new spells in downtime. They get two free every time they level because researching spells is what they do. In my group we are immersive role-players who focus on playing characters within the world, making them part of the world and interacting with the NPCs. If your table is like that, I would probably feel regret at missing out on the game, but I would miss out. I don't like role-playing the nitty gritty of everyday life and counting every expense (that's why our Traveller Free Trader game feel apart). I would also miss out because your group rolls to see who gets to play what class. I've run games where everyone is a wizard and it was great fun. Party balance is IMO overrated. Good stories are the goal. [/QUOTE]
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