Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Am I too strict?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 8027927" data-attributes="member: 6855114"><p>Ok, let me summarize. 6 players. 1st pick goes to highest roll. If two rolls are equal, roll between the two to get an order. Both tables vote for the rules because I don't want to remember which rule apply to which group. I am good at keeping notes, but I don't want to have a binder of notes for each groups. It was even more important when I had three groups. Rule variation can become quite a nightmare, especially when groups can interact with each others. I have a Greyhawk calendar and if both groups are in the same town at the same time (more or less) they can often trade in magic, spells, hints and whatever else (unless they are doing the same adventure as was the case in CoS where interaction between the groups is not possible).</p><p></p><p>Edit: Yes that means 12 people at the table. My basement is big enough for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>Not necessarily, if you roll the lowest, you get to choose last. It is both a blessing and a curse. As the last person often have the choice of doing anything he wants simply because all other "roles" (and take that word very lightly, have been filled. This is why in a group there are two wizards. The last one is a fighter/wizard.</p><p></p><p></p><p>He was not voted down. Many players have played the wizard and intend to play one next campaign. He has had many opportunity to do one but so far prefered to play rogues, rangers and druids (mainly, but I remembered he played a monk and a barb a few years back).</p><p></p><p></p><p>This is often the case in my games too. We do not take into account the "roles" too much. We do prefer a balanced group over an unbalanced one but everyone is free to do whatever he wants. I do not enforce anything about character creation/choice.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8027927, member: 6855114"] Ok, let me summarize. 6 players. 1st pick goes to highest roll. If two rolls are equal, roll between the two to get an order. Both tables vote for the rules because I don't want to remember which rule apply to which group. I am good at keeping notes, but I don't want to have a binder of notes for each groups. It was even more important when I had three groups. Rule variation can become quite a nightmare, especially when groups can interact with each others. I have a Greyhawk calendar and if both groups are in the same town at the same time (more or less) they can often trade in magic, spells, hints and whatever else (unless they are doing the same adventure as was the case in CoS where interaction between the groups is not possible). Edit: Yes that means 12 people at the table. My basement is big enough for that. ;) Not necessarily, if you roll the lowest, you get to choose last. It is both a blessing and a curse. As the last person often have the choice of doing anything he wants simply because all other "roles" (and take that word very lightly, have been filled. This is why in a group there are two wizards. The last one is a fighter/wizard. He was not voted down. Many players have played the wizard and intend to play one next campaign. He has had many opportunity to do one but so far prefered to play rogues, rangers and druids (mainly, but I remembered he played a monk and a barb a few years back). This is often the case in my games too. We do not take into account the "roles" too much. We do prefer a balanced group over an unbalanced one but everyone is free to do whatever he wants. I do not enforce anything about character creation/choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Am I too strict?
Top