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Am I too strict?
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<blockquote data-quote="Tinker-TDC" data-source="post: 8028105" data-attributes="member: 6802653"><p>Okay, just read the entire thread front to back. Started out pretty against Helldritch but am coming closer to his side here at the end (though still ultimately on the player's side). My campaigns are usually low on gold so this sort of rule in my game would give me a grand total of zero wizards which is what informed my original instantaneous disdain for the rule.</p><p>The things I would ask players to vote on are:</p><p>Would you like to spend downtime leveling up or spend gold on this chart to level up:</p><p>2: 100gp</p><p>3-4: 200gp</p><p>5-6: 300gp</p><p>7-8: 400gp</p><p>9-10: 500gp</p><p>11-12: 600gp</p><p>13-14: 700gp</p><p>15-16: 800gp</p><p>17-20: 900gp</p><p>Gold spent on this table can be put aside for armor, weapons, spell-scribing, or material components for spells but must be spent on your class features.</p><p></p><p>If the question is between training to level for everyone or gold to level for 1/12 classes obviously nearly everyone is going to choose gold for one class. If I asked whether we should double the price on all food or quadruple the price on apples I bet you'd get a majority of people saying apples.</p><p></p><p>Seems like a weird case though. I give Wizards 2 free spells per level as RAW and yet I've had 3 wizards since 5e came out and 4-8 each of sorcerers, bards, and warlocks. Charisma is just a way more useful stat than Intelligence in 5e.</p><p></p><p>edit: removed some sass</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8028105, member: 6802653"] Okay, just read the entire thread front to back. Started out pretty against Helldritch but am coming closer to his side here at the end (though still ultimately on the player's side). My campaigns are usually low on gold so this sort of rule in my game would give me a grand total of zero wizards which is what informed my original instantaneous disdain for the rule. The things I would ask players to vote on are: Would you like to spend downtime leveling up or spend gold on this chart to level up: 2: 100gp 3-4: 200gp 5-6: 300gp 7-8: 400gp 9-10: 500gp 11-12: 600gp 13-14: 700gp 15-16: 800gp 17-20: 900gp Gold spent on this table can be put aside for armor, weapons, spell-scribing, or material components for spells but must be spent on your class features. If the question is between training to level for everyone or gold to level for 1/12 classes obviously nearly everyone is going to choose gold for one class. If I asked whether we should double the price on all food or quadruple the price on apples I bet you'd get a majority of people saying apples. Seems like a weird case though. I give Wizards 2 free spells per level as RAW and yet I've had 3 wizards since 5e came out and 4-8 each of sorcerers, bards, and warlocks. Charisma is just a way more useful stat than Intelligence in 5e. edit: removed some sass [/QUOTE]
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