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General Tabletop Discussion
*Pathfinder & Starfinder
am i understanding skill challenges?
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<blockquote data-quote="Quickleaf" data-source="post: 4121892" data-attributes="member: 20323"><p>So with a skill challenge would are there three levels of maneuver you can try: Easy (10), Medium (15), and Hard (20) -- each level has its own results for failure or success according to the level of risk involved. Is that right? Is it assumed the PCs start at a baseline of 0, and an easy check adjusts them +/-1, a medium check +/-2, and a hard check +/-3 ? </p><p></p><p>Something like this...</p><p></p><p>* You drop out of the chase and begin drowning. An ally may help you, but must drop out of the chase to do so.</p><p>* You are exhausted and lagging. You suffer -4 on your next chase and Endurance checks. If you fail your Endurance check you begin drowning unless an ally comes to your aid (suffering a -4 on their next chase check). </p><p>* You are losing ground. -2 on your next chase and Endurance checks.</p><p><strong>* Starting point.</strong> PCs are barely keeping up, and will eventually lose track of the hag in the stormy night waters.</p><p>* You’ve kept up with the hag long enough to see that she is heading toward an island shaped like a mare’s head. If you choose to continue following you and your allies gain +2 on your next chase checks. (cumulative)</p><p>* You’ve managed to triangulate or otherwise reduce the distance you must cover, gaining +4 on your next chase check. You are able to call out to your allies to keep them on track, granting them +2 on their next chase checks. (cumulative)</p><p>* You have kept pace with the hag and reach the entrance to the caverns underneath the mare’s head shaped island she has fled to. You can create a signal for your allies to follow, granting them +4 on their next chase checks. (Go to the Hag’s Lair in Chapter 7)</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4121892, member: 20323"] So with a skill challenge would are there three levels of maneuver you can try: Easy (10), Medium (15), and Hard (20) -- each level has its own results for failure or success according to the level of risk involved. Is that right? Is it assumed the PCs start at a baseline of 0, and an easy check adjusts them +/-1, a medium check +/-2, and a hard check +/-3 ? Something like this... * You drop out of the chase and begin drowning. An ally may help you, but must drop out of the chase to do so. * You are exhausted and lagging. You suffer -4 on your next chase and Endurance checks. If you fail your Endurance check you begin drowning unless an ally comes to your aid (suffering a -4 on their next chase check). * You are losing ground. -2 on your next chase and Endurance checks. [B]* Starting point.[/B] PCs are barely keeping up, and will eventually lose track of the hag in the stormy night waters. * You’ve kept up with the hag long enough to see that she is heading toward an island shaped like a mare’s head. If you choose to continue following you and your allies gain +2 on your next chase checks. (cumulative) * You’ve managed to triangulate or otherwise reduce the distance you must cover, gaining +4 on your next chase check. You are able to call out to your allies to keep them on track, granting them +2 on their next chase checks. (cumulative) * You have kept pace with the hag and reach the entrance to the caverns underneath the mare’s head shaped island she has fled to. You can create a signal for your allies to follow, granting them +4 on their next chase checks. (Go to the Hag’s Lair in Chapter 7) [/QUOTE]
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