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<blockquote data-quote="Himbo_Jones" data-source="post: 9546379" data-attributes="member: 7049217"><p>Thank you all so much for your replies and suggestions! You've given me a lot to think about already~</p><p></p><p></p><p>So admittedly I haven't looked to much into Savage Pathfinder, but I do know <em>of</em> it. I quite like the Savage Worlds system in general for a number of reasons, so I'll give this a look as well and see if it fits what I'm looking for. Worst case scenario, I end up cannibalizing some of its design elements for my own homebrew.</p><p></p><p></p><p>I've also seen Level Up from a distance, but haven't taken the dive into it completely. This might be the push I need to do that. Just from a cursory glance of that forum I can see that some people are porting things from 2nd, 3rd, and 4th edition D&D into Level Up which gives me hope that I might be able to modulate that system with some of the homebrew classes that I have come to feel particularly fond of (Illrigger and Pugilist conversions, anyone?), so thank you for that suggestion!</p><p></p><p></p><p>It's interesting how much 5e seems like a modular system without actually <em>intending</em> to be a modular system. That being said, there could be an argument that the "rulings over rules" philosophy is one that almost encourages modularity, but in a way that puts the labor of developing that largely on the player base. But that is a topic for another thread.</p><p></p><p>What I will say is that you've given me pause to look and see that maybe I'm overthinking the 5e '24 rules and need to view it as almost another homebrew where I can take what I like and leave what I don't while still using 5e '14 as a foundation. That "fits better" into my mind, if that makes any sense, so I appreciate it!</p><p></p><p>If I do end up sticking with 5e in the end, I'll have an easier go of it, I think.</p><p></p><p></p><p>That you have seconded checking out A5E has made me all the more interested in taking a look at it. But what I really am hype about is GLOG. I have never heard of it before and, in my very limited google searching before writing up this reply, I can tell that it would be quite a rabbit hole to go down when I have the time. I'm absolutely going to check this out and see if it scratches that itch for me.</p><p></p><p>Thank you all again for the help! I will look at all of these and I am also so excited to see who else might chime in with more suggestions. 2024 was my year of branching out into a bunch of other TTRPGs and I have since come to learn that there are not just dozens, but hundreds upon hundreds of them out there.</p><p></p><p>I can't wait to learn of more!</p></blockquote><p></p>
[QUOTE="Himbo_Jones, post: 9546379, member: 7049217"] Thank you all so much for your replies and suggestions! You've given me a lot to think about already~ So admittedly I haven't looked to much into Savage Pathfinder, but I do know [I]of[/I] it. I quite like the Savage Worlds system in general for a number of reasons, so I'll give this a look as well and see if it fits what I'm looking for. Worst case scenario, I end up cannibalizing some of its design elements for my own homebrew. I've also seen Level Up from a distance, but haven't taken the dive into it completely. This might be the push I need to do that. Just from a cursory glance of that forum I can see that some people are porting things from 2nd, 3rd, and 4th edition D&D into Level Up which gives me hope that I might be able to modulate that system with some of the homebrew classes that I have come to feel particularly fond of (Illrigger and Pugilist conversions, anyone?), so thank you for that suggestion! It's interesting how much 5e seems like a modular system without actually [I]intending[/I] to be a modular system. That being said, there could be an argument that the "rulings over rules" philosophy is one that almost encourages modularity, but in a way that puts the labor of developing that largely on the player base. But that is a topic for another thread. What I will say is that you've given me pause to look and see that maybe I'm overthinking the 5e '24 rules and need to view it as almost another homebrew where I can take what I like and leave what I don't while still using 5e '14 as a foundation. That "fits better" into my mind, if that makes any sense, so I appreciate it! If I do end up sticking with 5e in the end, I'll have an easier go of it, I think. That you have seconded checking out A5E has made me all the more interested in taking a look at it. But what I really am hype about is GLOG. I have never heard of it before and, in my very limited google searching before writing up this reply, I can tell that it would be quite a rabbit hole to go down when I have the time. I'm absolutely going to check this out and see if it scratches that itch for me. Thank you all again for the help! I will look at all of these and I am also so excited to see who else might chime in with more suggestions. 2024 was my year of branching out into a bunch of other TTRPGs and I have since come to learn that there are not just dozens, but hundreds upon hundreds of them out there. I can't wait to learn of more! [/QUOTE]
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