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Am I using the right system?
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<blockquote data-quote="Himbo_Jones" data-source="post: 9547851" data-attributes="member: 7049217"><p>I'll give it another look! It does seem like a system I'd enjoy since I am a big fan of modular systems, so I'm sure this will be one that I need to keep under my belt. Thanks for the recommendation!</p><p></p><p></p><p>This honestly may be the push I needed to fully commit to A5E. After having looked at the base classes and seen what they have to offer, the idea that there's high quality (and endorsed, it seems, by the makers of Level Up) 3rd party work on Drive Through makes me excited to see what I can do. It also seems like it'll be a pretty straightforward task to import some of the homebrew classes and subclasses I already have on hand since the way maneuvers are handled is, to my eyes, quite elegantly designed. </p><p></p><p>Having a bunch of maneuvers all under a certain "schools" and then giving those martial classes access to a select number of schools based off of the vibe of the overall class is brilliant and quite flexible. I am also seeing that some supplements are adding additional options not only to the maneuvers but to the base classes as well (the Warlock, for example, having two additional Pact Boons given through Gazette #20), which just gives me a ton of ideas for adding additional options to base class features. The only tricky part for me will be coming up with "knacks", but I am sure that is something I will learn in time.</p><p></p><p>Cheers for the help!</p></blockquote><p></p>
[QUOTE="Himbo_Jones, post: 9547851, member: 7049217"] I'll give it another look! It does seem like a system I'd enjoy since I am a big fan of modular systems, so I'm sure this will be one that I need to keep under my belt. Thanks for the recommendation! This honestly may be the push I needed to fully commit to A5E. After having looked at the base classes and seen what they have to offer, the idea that there's high quality (and endorsed, it seems, by the makers of Level Up) 3rd party work on Drive Through makes me excited to see what I can do. It also seems like it'll be a pretty straightforward task to import some of the homebrew classes and subclasses I already have on hand since the way maneuvers are handled is, to my eyes, quite elegantly designed. Having a bunch of maneuvers all under a certain "schools" and then giving those martial classes access to a select number of schools based off of the vibe of the overall class is brilliant and quite flexible. I am also seeing that some supplements are adding additional options not only to the maneuvers but to the base classes as well (the Warlock, for example, having two additional Pact Boons given through Gazette #20), which just gives me a ton of ideas for adding additional options to base class features. The only tricky part for me will be coming up with "knacks", but I am sure that is something I will learn in time. Cheers for the help! [/QUOTE]
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